DRL > Requests For Features

Composite Look

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Anticheese:
Hi, I was thinking, And I think that I have a nifty feature that could be really..nifty.

Ok, Piciture this: You are playing DoomRL, And you are walking down a narrow corridor, You switch to Composite View mode and you are given an 3D ASCII rendition on what you see in a 180 degree arc based off your last facing direction.

How it will work is off tilesets.

The game detects what is there, And adds in the elements as it sees fit.

So say you are traveling down a corridor, It will render close in walls, Ranging from greyish with the odd high-tech spec for early levels to a more hellish setting for the later levels.

Say there is a bloodstain, No problem! It just adds over a bloodstain. Composite view.

In summary, It takes all of the information in a 180 degree arc from a FPS point of view, Where the 180 degree arc is facing the direction you last moved to. From then on it has a checklist if you will that will overlay, add and subtract elements as the viewpoint changes.

ASCII FPS View.

Now I know this is a bit of an ask, But really..Its Doomish and its ASCII...What more could you ask for? :D

Igor Savin:
Mmmm... will it look alike with Akalabeth? (That one wasn't ASCII, but featured simplistic line-based graphics, which I suppose are easily recreated used ASCII).

Aerton:
You mean, like a text mode doom?

Santiago Zapata:
I think it would work ok for a game like DoomRL, in which action happens in small spaces. As I understand, you mean it should switch to a graphic mode where the ASCII is rendered in 3D? or do you mean for it to be kept in console mode and plot the things there?

Anticheese:
Quoting: Aerton
You mean, like a text mode doom


Pretty much.

Quoting: Santiago ZapataI think it would work ok for a game like DoomRL, in which action happens in small spaces. As I understand, you mean it should switch to a graphic mode where the ASCII is rendered in 3D?

Where the 3D is rendered in ASCII..

Quoting: AertonYou mean, like a text mode doom

This one is pretty close to it!

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I'm glad that everyone likes this idea!

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