DRL > Requests For Features
Inventory slot Trait
Darkwaterotter:
the Title is sort of self-explanatory
why not make a trait that gives you an extra inventory slot
you could call it stockpiler
or something to that effect
007bistromath:
If it gives you just one, it's not all that useful. If it gives you more than that, it's probably broken. Both statements apply double if you can take it more than once.
Darkwaterotter:
i find that a single inventory slot extra could be very useful i dont know what your talking about
thats
100 more 10mm
one more unique weapon
50 more shells
or
one more med pack that could save your life
Vestin:
--- Quote from: Darkwaterotter on January 01, 2009, 20:35 ---i find that a single inventory slot extra could be very useful i dont know what your talking about
--- End quote ---
Balance. There are some things that could be either useless or overpowered. As such - they are no customization, as either everyone or no one would take them. Every trait should be worth as much as every other trait that is equally hard to get. Would anyone take this trait rather then EE, TaN, HR, etc ? I don't think so. It's easy to deduce, that when they hit the next level, they would just pick something else, because the game is easy enough with as much inventory slots as we have right now. We don't have THAT many levels, do we ? We can't go back and sell our stuff, we aren't slowed down by the amount of stuff we lug around... There is absolutely no need for such a trait.
Even if it gave you 5 more slots, it would still be pointless, because it would only promote picking up more stuff than is really useful. Either picking up things that are not useful at all or picking up stuff that you need less of. In both cases - you're doing it wrong.
Darkwaterotter:
ok i see what you mean
however im just throwing out ideas just like anyone else
no need to go into great detail why its a bad idea
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