DRL > Requests For Features
[Balance and Doomishness] A couple of N! changes:
Anarchic Fox:
--- Quote from: myuzinn on January 02, 2009, 07:50 ---Yeh I had some ideas regarding N! resurrection. Note that these ideas are intended to be mutually exclusive (not all implemented together).
1) All monsters on the map regenerate their health slowly, both while alive and dead. This means that when monsters rise, they rise at "almost dead" status, but keep healing if the player doesn't deal with them again.
--- End quote ---
I think that's a good idea, provided it's coupled with the declining (or easier yet, disappearing) ammo drops mentioned earlier.
Also, it doesn't seem right to me that resurrected monsters give no experience. How about making them give exponentially decreasing experience instead? That is, you get a third the experience on the second kill, a ninth on the third... If this is combined with decreasing ammo, corpse farming still wouldn't be viable, but arch-viles and Nightmare mode would be less unfair.
Finally, how about an effect kicking in every two hundred rounds or so, which acts as though a summoning lever had been pulled? That would certainly add difficulty...
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