DRL > Requests For Features

Rocketman trait!

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rekenne:
This is a bit of a joke idea, but I was thinking about what a rocket build trait could be, and came up with 2 ideas.
First would be a trait that would reduce and possibly with enough ranks remove splash damage from your own rockets. Then, that would unlock a second trait.... THE ROCKET JUMP! I'm sure most of you have played Quake 3 and done enough rocket jumping. It would let you fire on yourself and whenever you get hit by your own rocket's splash damage you can jump to any space in the splash and one beyond. So, if the splash was

  O
 OXO
OXXXO
 OXO
  O

The Xs being damage and the Os being the max range of where you could move. Of course, rocket damage is bigger than that, but I didn't want to draw all of that out.

I doubt the usefulness of this, though. The removal of splash damage would be pretty nice, but rocket jumping? Not so much. Could be unlocked by TaN 2 or something.

ParaSait:
Hey, this is a good idea! There are pistol builds, shotgun builds, and rapid weapon builds so why not a rocket launcher build? =)
There should also be some sort of trigger happy trait, but for rockets... That way you can immitate Revenants =D

007bistromath:
The main idea: removing splash damage would make weapons that do it far less useful in combat, basically a really high damage pistol that shoots way too slow and needs to be reloaded after every shot. Furthermore, the reason you're doing this, removing the risk of weapon destruction, is one of the main balancing factors of explosive weaponry.

Now, if you mean that it just stops doing damage to you, that makes a bit more sense. I could see that. Rocket jump is pretty silly though, would be basically a waste of a trait. Who's going to waste rockets on clearing a few squares' distance? It would be faster and less risky to walk.

TH: Rocket Launchers don't have a magazine, that wouldn't make any sense. Unless you're thinking of shottyman.

Zero:
No friendly fire damage would make it overpowered I think, seeing as there's an abundance of rockets (in my experience, which is not all that much).

rekenne:
Yeah, I just meant that it wouldn't deal splash damage to you. Everythign else in the radius would take normal damage.

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