DRL > Requests For Features

Rocketman trait!

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ParaSait:

--- Quote from: Kornel Kisielewicz on January 03, 2009, 20:05 ---Soon, have patience, dear friend ;)

--- End quote ---

There is no such thing as patience if a new DoomRL version is about to be released =)

Visalos:
i mentioned this in some thread or another a couple days ago, but a trait to reduce rocket blast radius by one and increase the splash damage in the remaining squares would be interesting. prereq. eagle eye 2.

skarczew:
Nice idea :) .

How I see it:
- Rocketman trait would reduce damage a marine is taking from the rocket blast (it could reduce blast damage from monsters' projectiles); additionally to it, it could add accuracy (+1) if the marine is using a Rocket Launcher type weapon;

- after 2 Rocketman traits there would be unlocked Rocketjumper; Rocketjumper would work like Rocketman (give the same bonuses), and additionally would allow a very long (few cells) jumps; it could add also a very HIGH dodge bonus AFTER the player performed rocket jump (it could be the same or higher than the one the running status gives);

And by the way, there are rocket jumps in Doom - I remember there was moment in Doom 2 in which you had to do such thing to access special level.

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