DRL > Discussion
Dualgunner
Errant:
Question: how does Dualgunner work, exactly? Is the offhand weapon using it's own stats, or is it borrowing stuff like reload/firing speed from your primary?
I want to know how to use my mods to their best efficiency, y'see.
LockeCarnelia:
I THINK, and don't quote me on this, that reload time is both pistols' times added together, making 200%, then reducing it to a 120%. Mods influence it less than with a single pistol. Firing time is based on the slowest pistol, so ANY mods on your faster gun won't make a bit of difference unless you mod the slower gun first.
This is all speculation, however.
Kornel Kisielewicz:
--- Code: (delphi) ---
function TBeing.getFireCost: LongInt;
var iModifier : Real;
begin
if (Eq[ efWeapon ] = nil) or (Eq[ efWeapon ].isMelee) then Exit(ActionCostAttack);
if canDualGun then
iModifier := 1.2 * ( Eq[ efWeapon ].Props.UseTime + Eq[ efWeapon2 ].Props.UseTime) / 2
else
iModifier := Eq[ efWeapon ].Props.UseTime;
iModifier *= FireTime/1000.;
if (PistolBonus > 0) and (IF_PISTOL in Eq[ efWeapon ].flags) then iModifier *= (5.-PistolBonus)/5;
getFireCost := Round(ActionCostFire*iModifier);
end;
--- End code ---
:)
Zero:
Could anyone explain that in English please?
007bistromath:
What it means is that the firing time of a dualgunner is equal to 1.2 times the average of his weapons' firing times, or .6 of their combined time.
Thus, a CL3 DG char with unmodded pistols has, (I think) a firing time of .72. The third level of SoG would bring it to .48. I've seen that number before, so I'm pretty certain I'm doing the math right.
If I have the order these things are counted correct, the same character with S1 in each starts at .648, and comes down to .432.
I could be wrong about where exactly the mods fit into this equation, but I think the way it works is you figure the time of each weapon independently, starting with mods, working your way through SoG and Fin for each one, then you plug the two numbers you get into the DG formula.
Navigation
[0] Message Index
[#] Next page
Go to full version