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Author Topic: Dualgunner  (Read 8878 times)

rekenne

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Re: Dualgunner
« Reply #15 on: January 04, 2009, 10:50 »

Haha! Hex numbering! I like that.
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Kornel Kisielewicz

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Re: Dualgunner
« Reply #16 on: January 04, 2009, 10:51 »

Well, I broke that already, because the current version should be A :/
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at your service,
Kornel Kisielewicz

raekuul

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Re: Dualgunner
« Reply #17 on: January 04, 2009, 11:48 »

Easily retconned by naming the next version 0.9.8.B, and saying in the archives (and probably with a quick hack) that this version was only ever known as 0.9.8.A
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

007bistromath

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Re: Dualgunner
« Reply #18 on: January 04, 2009, 21:03 »

We have always been at war with Eastasia.
« Last Edit: January 04, 2009, 21:06 by 007bistromath »
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Visalos

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Re: Dualgunner
« Reply #19 on: January 04, 2009, 23:15 »

comrade ogilvie!
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The demons will never forget the Marine who charged -screaming- through seven layers of hell wearing nothing but a nuke and blue boots.

Errant

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Re: Dualgunner
« Reply #20 on: January 04, 2009, 23:49 »

.....aaaaaand does the same idea apply to reload times?

Man, now i have to do math to figure out if the second shot is worth the loss of speed. Make mods spawn in pairs and give us two advanced pistols >:(

..damn that would be broken, but awesome.
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rekenne

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Re: Dualgunner
« Reply #21 on: January 05, 2009, 00:41 »

Reload times, I'm not sure.
However, dualgunner is VERY worth it. When you get down to dualgunning in around .35 turns, so you're shooting off 4-6 bullets every time an enemy moves... You know it's worth it. Of course, that's with a speed modded advanced pistol, a Blaster, and maxed out Finesse.
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