DRL > Discussion
Doom maps in DoomRL
skarczew:
FrostyTheDragon:
Map looks nice - it would be nice to test it out in DoomRL.
Only thing I do not like is the room with "9".
As for rewards - it should depend on the type of game.
FrostyTheDragon:
--- Quote from: skarczew on January 23, 2009, 12:32 ---FrostyTheDragon:
Map looks nice - it would be nice to test it out in DoomRL.
Only thing I do not like is the room with "9".
As for rewards - it should depend on the type of game.
--- End quote ---
Yeah, while I wanted the '9' to represent an arch-vile on higher difficulties, I didn't know the best spot to put him. I thought putting him right in the room with '4' wasn't a great idea, and looking at it now, maybe I should have just thrown him and the corpses into the hallway before the exit.
This is what I get for trying to ad-lib here. I still don't have a clue what to do with that part.
As far as rewards? I still haven't really gotten there. But I think that if any unique spawns on that map, it should be in the main stash (the room before the exit) far more often than in any other part of the map - and if a unique doesn't spawn, at least one of the weapons should be a yellow one, meaning fastload, extended, rapid, or simply advanced. I'm against spawning a BFG9000 on this map as it is right now unless it's shown to be an extremely difficult map.
Maybe have a weapon or armor from Rise of the Triad show up as an artifact here? I'm out of other ideas.
skarczew:
If you are on AoMr, spawn Trigun, Beretta or Jackal.
If you are on AoB, then Butchers Claw, more berserk packs, etc.
And so ... :) .
Kornel Kisielewicz:
I think the opposite :P
ParaSait:
--- Quote from: Kornel Kisielewicz on January 24, 2009, 12:09 ---I think the opposite :P
--- End quote ---
* Mrazerty waits 'till nobody is around, then starts hitting Kornel with a bat *
=P
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