DRL > Requests For Features

The Nuke

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Vestin:

--- Quote from: Anarchic Fox on January 10, 2009, 06:01 ---Ultraportable nuke.  Can be dropped down a staircase to clear out the level before you enter it, with obvious applications.
--- End quote ---
I think that the nuke we have right now needs some changes.
1* It should kill all the monsters and give us XP on the previous level, if we prime it and leave the level before it goes off... I can already imagine receiving a message "You suddenly hear a violent eruption !" on the level below...
As for implementation - calculate the XP for all the monsters left on the level, save that value when the level perishes, give it to the player either the same moment he enters the new level (east) or after the amount of turn it had left till explosion (minus the time needed to go down the stairs).
2* We should be able to turn it off by 'u'sing it while primed. (We... can't turn it off right now, right ? I never tried to...)
It might sound like making it more easy, but we would make a frantic run for turning it off possible and save a few marines whose invulnerability worn out just before the blast... Besides - turning something off just before it blows you into oblivion is always fun ;).
3* We should be able to drop it down to the next level, regardless of whether it's a special level or not. Would make the nuke useful regardless of nearby Inv Globes and would add some more possibilities. We would be tempted to drop it down, get the XP and not risk getting hurt, while also losing all the items and power-ups we might have recovered...
Implementation should be easy... Generate a level, place a nuke, blow it up, save the level... voila.

Anarchic Fox:

--- Quote from: Vestin on January 10, 2009, 06:41 ---
--- Quote from: Anarchic Fox on January 10, 2009, 06:01 ---Ultraportable nuke.  Can be dropped down a staircase to clear out the level before you enter it, with obvious applications.
--- End quote ---
3* We should be able to drop it down to the next level, regardless of whether it's a special level or not. Would make the nuke useful regardless of nearby Inv Globes and would add some more possibilities. We would be tempted to drop it down, get the XP and not risk getting hurt, while also losing all the items and power-ups we might have recovered...
Implementation should be easy... Generate a level, place a nuke, blow it up, save the level... voila.

--- End quote ---

I agree with the first two suggestions (including the delay before you receive the experience -- that's a nice touch!) but the last one is overpowered.  It would give a guaranteed full win, and Kornel has said he wants that to remain a matter of chance.

raekuul:
If we do allow throwing it down a level, we should also add a 50% chance of an enemy throwing it back up starting on the level that the thermie is "found" on
1) The lower the level, the higher the chance of an enemy throwing it back up
2) The closer to detonation, the higher the chance of an enemy throwing it back up
3) Standing on/near the stairs at detonation will still vaporize the player.

Vestin:

--- Quote from: Anarchic Fox on January 10, 2009, 07:08 ---
--- Quote from: Vestin on January 10, 2009, 06:41 ---
--- Quote from: Anarchic Fox on January 10, 2009, 06:01 ---Ultraportable nuke.  Can be dropped down a staircase to clear out the level before you enter it, with obvious applications.
--- End quote ---
3* We should be able to drop it down to the next level, regardless of whether it's a special level or not. Would make the nuke useful regardless of nearby Inv Globes and would add some more possibilities. We would be tempted to drop it down, get the XP and not risk getting hurt, while also losing all the items and power-ups we might have recovered...
Implementation should be easy... Generate a level, place a nuke, blow it up, save the level... voila.

--- End quote ---

I agree with the first two suggestions (including the delay before you receive the experience -- that's a nice touch!) but the last one is overpowered.  It would give a guaranteed full win, and Kornel has said he wants that to remain a matter of chance.

--- End quote ---
Hey - if it's the only reason it's overpowered, it's not hard to fix it. Just make an exception for the Arena (and the last level) with something like this: "10... You toss the nuke down the staircase... Some monster throws it back ! 3... 2..." ;). You can even have a (small) chance to get the nuke thrown back to you from a regular level (depending on level difficulty ?), which then you would need to deactivate. It would suggest, however, that if the nuke does get thrown back, there should be monsters with hands in the first room of the next level (or it gets thrown back IF there  are monsters with hands there).


--- Quote from: raekuul on January 10, 2009, 07:28 ---1) The lower the level, the higher the chance of an enemy throwing it back up
--- End quote ---
Meh. The lower levels are precisely what you would want to skip with the nuke. Let's not make it useless. I'd still go with the "monsters-with-hands" idea.


--- Quote from: raekuul on January 10, 2009, 07:28 ---2) The closer to detonation, the higher the chance of an enemy throwing it back up
--- End quote ---
I think you would throw it by standing on the stairs and using it. So... Yeah - if it would get thrown back, it would have a bit less time to detonation. You'd have to get to it REALLY fast to turn it off. Or just plunge into the next level.



--- Quote from: raekuul on January 10, 2009, 07:28 ---3) Standing on/near the stairs at detonation will still vaporize the player.

--- End quote ---

It should deal damage, but not full. But - yeah - it should have some blast radius, so you'd have to run away after throwing it in. You're shielded by the floor, so let's just make it like a barrel explosion, with the stairs in the center. Perhaps - a bit higher damage, but same radius...

Anarchic Fox:

--- Quote from: Vestin on January 10, 2009, 07:50 ---Hey - if it's the only reason it's overpowered, it's not hard to fix it. Just make an exception for the Arena (and the last level) with something like this: "10... You toss the nuke down the staircase... Some monster throws it back ! 3... 2..." ;). You can even have a (small) chance to get the nuke thrown back to you from a regular level (depending on level difficulty ?), which then you would need to deactivate. It would suggest, however, that if the nuke does get thrown back, there should be monsters with hands in the first room of the next level (or it gets thrown back IF there  are monsters with hands there).

--- End quote ---

That's true, but I thought that exception would be unfair to the player who figured out that nuke strategy and tried to use it there.  As long as it's not an instadeath, it should be fine, though, and I'm warming to the idea of a more versatile nuke.

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