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Author Topic: Making missile damage constant  (Read 5565 times)

Kornel Kisielewicz

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Making missile damage constant
« on: January 24, 2009, 12:19 »

This is something that stroke me the other day -- Berserk! is a game of tactical bloodshed. One of the most random parts that I noted from peoples posts is the effect of missile weapons, especially crossbow shots. What I was thinking is, that having already randomness in case of missile weapons (will it hit? - however distance <= 4 is a always hit ), it would be more tactical to make damage from missile weapons constant. This especially would be applied to crossbow shots and hunter shots...
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Kornel Kisielewicz

Kornel Kisielewicz

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Re: Making missile damage constant
« Reply #1 on: February 03, 2009, 00:16 »

Ping? No more berserk fans present? :/
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Kornel Kisielewicz

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Re: Making missile damage constant
« Reply #2 on: February 03, 2009, 11:04 »

Maybe not entirely remove the randomness, just make it over a smaller range of damages. For example, change 2-9 damage to 5-6. That way the average damage would be about the same, and the individual missiles wouldn't have a large range of damages.
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