Chaosforge Forum

  • March 28, 2024, 12:05
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 ... 6 7 [8] 9 10 ... 57

Author Topic: New unique items  (Read 367950 times)

Vestin

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 190
  • Philosopher
    • View Profile
Re: New unique items
« Reply #105 on: July 28, 2009, 00:07 »

Am I the only one who can't stand undoomlike crossover fanboy stuff like this?
I'm with you... to an extent. I'm willing to accept things of different origin (especially things not ripped off from anywhere but simply made up) as long as they fit in.
Although, to be honest, it seems that we're a lot more willing to include stuff we personally know. Familiarity helps them not to stand out so much.
Logged

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: New unique items
« Reply #106 on: July 28, 2009, 00:16 »

Boltgun
Godwyn-De'az pattern MK VI Boltgun- In His Name!
Damage: 3d4x3
Accuracy: +4
Clip: 15
Base fire time: 1 sec
Base reloading: 1 sec
Ammo: 10mm (no bolter shells in-game, shame...)
Description: Bringing peace in the name of the Emperor, on bolter shell at time

Chainsword
Strike the Chaos filth down!
Damge: 6d6
Description: Assault weapon, makes you dream about fine pistol for the...

Power Armor
At last, you really feel like a Marine![/i[
Protection: 5
Durability: 150%
Moving speed: 0%
Knockback: -50%
Special: Adds 1 to your melee damage
Description: Armor of superior craftsmanship, that can protect you against all Warp broken loose


Yeah, I dream about DoomRl/Warhammer 40k TC

Am I the only one who can't stand undoomlike crossover fanboy stuff like this?

Hehe, why not use weapons from Sailor Moon?
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

oohhboy

  • Backer
  • Private FC
  • *
  • *
  • Offline Offline
  • Posts: 12
    • View Profile
Re: New unique items
« Reply #107 on: July 28, 2009, 02:34 »

Oh do calm down. While I don't want every pop culture item popping up, his post was well constructed and his items detailed. Seeing that 99% of these posts won't be used, you had nothing to fear in the first place.
Logged

Frankosity

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 130
    • View Profile
Re: New unique items
« Reply #108 on: July 28, 2009, 04:08 »

I don't think there's anything wrong with a few relatively subtle references here and there, like the Chainsaw's pick up message and the Longinus Spear, but too many overt references like weapons ripped straight from other games/movies/anime tends to damage the feel of the game.
Logged

Gargulec

  • High Priest of the Forge
  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 768
  • Believe!
    • View Profile
Re: New unique items
« Reply #109 on: July 28, 2009, 04:26 »

My problem is that I have never played DooM, and so I know noting about "Doomishness"
BTW: Most of the funniest uniques are ripped straight from other games/movies/apocrypha or are more or less subtle references to movies/games etc.
« Last Edit: July 28, 2009, 04:28 by Gargulec »
Logged
And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: New unique items
« Reply #110 on: July 28, 2009, 06:24 »

Let me add my 0.02$ here -- the reason of Out of Theme items in DoomRL.

As you all know, only uniques appear out of theme, and that's really how I would like it to stay. The general out of theme way that happened is just because it's hard to come up with a lot of uniques that are in theme with DoomRL. That in mind however, there are a couple uniques that have a strong reasoning behind them:

Spear of Longinus/Angel of Death (and Angelic Armor as a companion) -- this is an obvious reference to Wolfenstein/Spear of Destiny. I allowed myself this inclusion on the same principle that there are Wolfenstein levels in Doom 2.

Railgun, Blaster, other Quake related items -- obvioulsly also from Id.

Dragonslayer, Butcher's Cleaver -- a homage to other Chaosforge roguelikes.

Grammaton Cleric Beretta, Malek's Armor -- a homage to Malek, who while now being inactive, played a vital role in the beginnings of Chaosforge Forums.

That leaves Trigun and Anti-Freak Jackal. The references aren't that strong, and I desperately needed some new unique pistols.

The rest of the uniques is more or less in-theme.


Logged
at your service,
Kornel Kisielewicz

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: New unique items
« Reply #111 on: July 28, 2009, 13:51 »

After seeing this video:
http://www.youtube.com/watch?v=-Hc7xersXtE

which reminded me, I always wanted to be a lumberjack (and I wanted to sleep all night and work all day)

Lumberjack's special
Quote on pick-up: Chop chopily chop-chop!
Damage: 6d6
Description: This is the ultimate dream of a lumberjack. AirInjection system, to preserve the chainsaw. Horsepower that you could use to run a car. Enviroment friendly and much more! All you need to cut 20 trees a day. Never go to hell without it.
There's a 10% chance that a non-unique monster will get cut in half by this.
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

Gargulec

  • High Priest of the Forge
  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 768
  • Believe!
    • View Profile
Re: New unique items
« Reply #112 on: July 28, 2009, 15:26 »

After seeing this video:
http://www.youtube.com/watch?v=-Hc7xersXtE

which reminded me, I always wanted to be a lumberjack (and I wanted to sleep all night and work all day)

Lumberjack's special
Quote on pick-up: Chop chopily chop-chop!
Damage: 6d6
Description: This is the ultimate dream of a lumberjack. AirInjection system, to preserve the chainsaw. Horsepower that you could use to run a car. Enviroment friendly and much more! All you need to cut 20 trees a day. Never go to hell without it.
There's a 10% chance that a non-unique monster will get cut in half by this.


Nononono! DoomGuy does not wear bra, just like his dear papa!
Logged
And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: New unique items
« Reply #113 on: July 28, 2009, 15:47 »

I'd rather add the Vorpal Blade *snicker-snack*!
Logged
at your service,
Kornel Kisielewicz

Malek Deneith

  • Grand Inquisitor Emeritus
  • Grand Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1256
    • View Profile
Re: New unique items
« Reply #114 on: July 28, 2009, 17:34 »

a homage to Malek, who while now being inactive(...)
But still lurking around from time to time :P
Logged
Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Generic

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 171
  • the local Doom consistency checker
    • View Profile
Re: New unique items
« Reply #115 on: July 28, 2009, 20:08 »

Boltgun
*snip*
Description: Bringing peace in the name of the Emperor, on bolter shell at time
Quote from: Malek's signature
Inquisition - saving your soul, one bolter shell at a time.
Hrmm...
Logged

Gargulec

  • High Priest of the Forge
  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 768
  • Believe!
    • View Profile
Re: New unique items
« Reply #116 on: July 29, 2009, 04:19 »

You are absolutely right. But this quote is very popular among 40keyish people, and I love it very much.
Logged
And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Captain Trek

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 137
    • View Profile
Re: New unique items
« Reply #117 on: July 29, 2009, 07:01 »

Perhaps instead of adding new Uniques, we could instead have a look at improving some of the old ones... I'm afraid my own idea trough is running dangerously low at this point, but it is something one could consider...

It would also (I think) be a good idea to try and think of uniques a little bit differently... Rather than thinking of a weapon you like and then inventing stats for it, one could instead try to think of a combat niche that a unique could nicely fill, then come up with a weapon to fill that niche... A good example of this sort of thinking is this unique idea for a weapon called the flare gun, which was invented by Thomas in response to LockeCarnelia's idea for a weapon mod called tracter shots, which can map out parts of the map that are normally beyond the reach of the character's normal sight radius... The two pertinent posts were as follows...

Quote
The Blind-Firer's friend.  This mod makes every shot shot by a player map out the parts of the map where the bullet goes.  Say there is a long corridor that you want to know if there's anything worthwhile down it afore you plunge in.  You just shoot your pistol with the Tracer Mod, and the map is revealed along the path of the bullet.

I don't know how hard this would be to code, or even if you people like it, but hey

Quote
Excellent idea. Implement it as a unique AoE weapon called the flare gun that shoots shotgun shells (Or rockets? Rockets would be a bit too rare though.) and has a 1 radius splash that doesn't destroy walls or items. Does very little damage and has the special abilities of the tracer mod described above.

Its sight radius is 1 while flying and 2 when it explodes. You get a free action looking at the revealed tiles (Message: "Ah, that cleared things up a bit. -MORE-"). And then you press enter or space to make them dark again and continue with play.

The thread itself can be found here...

http://forum.chaosforge.org/index.php?topic=1774.0

Just a little food for thought... Try basing unique ideas off something you'd like to see a weapon be able to do within the game... I would fully support the flare gun concept being implemented as a unique weapon, by the way...
Logged

oohhboy

  • Backer
  • Private FC
  • *
  • *
  • Offline Offline
  • Posts: 12
    • View Profile
Re: New unique items
« Reply #118 on: July 29, 2009, 08:55 »

Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.
Logged

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
Re: New unique items
« Reply #119 on: July 30, 2009, 00:58 »

Laser Gun
"A laser-based weapon, and yet it looks ancient."
Origin: Contra, Metal Slug
The weapon appears as a L rather than a }.

Damage: 8d8
Accuracy: +2
FireDelay: 1.0s
ReloadDelay: 1.0s
Clip: 10 (Uses all 10 per shot)
Ammo: Plasma Cells
Special: While aiming, you can only choose a square that is immediately surrounding you, making the weapon only fire in 8 directions.
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40
Pages: 1 ... 6 7 [8] 9 10 ... 57