DRL > Requests For Features

New unique items

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Generic:

--- Quote from: Gargulec on July 26, 2009, 16:25 ---Boltgun
*snip*
Description: Bringing peace in the name of the Emperor, on bolter shell at time
--- End quote ---

--- Quote from: Malek's signature ---Inquisition - saving your soul, one bolter shell at a time.
--- End quote ---
Hrmm...

Gargulec:
You are absolutely right. But this quote is very popular among 40keyish people, and I love it very much.

Captain Trek:
Perhaps instead of adding new Uniques, we could instead have a look at improving some of the old ones... I'm afraid my own idea trough is running dangerously low at this point, but it is something one could consider...

It would also (I think) be a good idea to try and think of uniques a little bit differently... Rather than thinking of a weapon you like and then inventing stats for it, one could instead try to think of a combat niche that a unique could nicely fill, then come up with a weapon to fill that niche... A good example of this sort of thinking is this unique idea for a weapon called the flare gun, which was invented by Thomas in response to LockeCarnelia's idea for a weapon mod called tracter shots, which can map out parts of the map that are normally beyond the reach of the character's normal sight radius... The two pertinent posts were as follows...


--- Quote ---The Blind-Firer's friend.  This mod makes every shot shot by a player map out the parts of the map where the bullet goes.  Say there is a long corridor that you want to know if there's anything worthwhile down it afore you plunge in.  You just shoot your pistol with the Tracer Mod, and the map is revealed along the path of the bullet.

I don't know how hard this would be to code, or even if you people like it, but hey
--- End quote ---


--- Quote ---Excellent idea. Implement it as a unique AoE weapon called the flare gun that shoots shotgun shells (Or rockets? Rockets would be a bit too rare though.) and has a 1 radius splash that doesn't destroy walls or items. Does very little damage and has the special abilities of the tracer mod described above.

Its sight radius is 1 while flying and 2 when it explodes. You get a free action looking at the revealed tiles (Message: "Ah, that cleared things up a bit. -MORE-"). And then you press enter or space to make them dark again and continue with play.
--- End quote ---

The thread itself can be found here...

http://forum.chaosforge.org/index.php?topic=1774.0

Just a little food for thought... Try basing unique ideas off something you'd like to see a weapon be able to do within the game... I would fully support the flare gun concept being implemented as a unique weapon, by the way...

oohhboy:
Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Thomas:
Laser Gun
"A laser-based weapon, and yet it looks ancient."
Origin: Contra, Metal Slug
The weapon appears as a L rather than a }.

Damage: 8d8
Accuracy: +2
FireDelay: 1.0s
ReloadDelay: 1.0s
Clip: 10 (Uses all 10 per shot)
Ammo: Plasma Cells
Special: While aiming, you can only choose a square that is immediately surrounding you, making the weapon only fire in 8 directions.

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