DRL > Requests For Features
New unique items
Vestin:
--- Quote from: Arakune on August 18, 2009, 18:02 ---(...) it would be incredibly strong and it has to be able to go through multiple targets just like in the manga.
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Doesn't the Railgun already work that way ?
--- Quote from: Arakune on August 18, 2009, 18:02 ---It could have multiple power levels too.
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In b4 >9000 ;).
Aki:
What? It's over the BFG9000! That can't be right!
Melon:
--- Quote from: Arakune on August 18, 2009, 18:02 ---I suggest the Gravitational Beam Emitter from "Blame!".
http://en.wikipedia.org/wiki/Gravitational_Beam_Emitter (scroll down until you see the section about the gun)
I don't know what the stats would be since I'm not really good with old school RPG attack formulas, but it would be incredibly strong and it has to be able to go through multiple targets just like in the manga. It could have multiple power levels too.
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I am against it, but making a weapon that draws health from the user instead of ammo... Necrogun anyone? [;
Krok:
I'd say
--- Code: ---Necrogun
Gives you a +20% moving speed
Recharges when moving, but for 2 pv.
Damage dice: 4d6
Accuracy: 0 (shotyyyyy)
Base Fire Time: 1 second
Base Reload Time: --
Clip size: 1
--- End code ---
That'd make it pretty berserkish. You'd run, loose pvs and deal damage like a madman. :>
I'm also thinking about a fun armor. A repulsive thingy that automatically knockback any monster that dare attack you hand to hand. Could be a lifesaver without being overpowered I think.
Vestin:
--- Quote from: Krok on August 19, 2009, 15:18 ---That'd make it pretty berserkish. You'd run, loose pvs and deal damage like a madman. :>
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I'd rather make it cost health to reload. This would indirectly mean that excessive healing powerups and medpacks become a type of ammo...
Also - it should deal a LOT of damage to justify life drain. BFG-like amount of damage.
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