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Author Topic: New unique items  (Read 366338 times)

Aki

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Re: New unique items
« Reply #195 on: September 25, 2009, 00:34 »

There is already a Chaos Device weapon in the beta.
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Madtrixr

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Re: New unique items
« Reply #196 on: September 30, 2009, 20:00 »

I have a lot of ideas, but I don't want to crunch the numbers. I'm lazy.
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Aki

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Re: New unique items
« Reply #197 on: September 30, 2009, 21:34 »

Do eet...
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Madtrixr

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Re: New unique items
« Reply #198 on: September 30, 2009, 22:14 »

Well. I was thinking that my ideas fit more into a Half-Life 2RL (and probably TF2RL)

...I lost it. Grav Gun?
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raekuul

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Re: New unique items
« Reply #199 on: October 01, 2009, 06:11 »

I'm gonna put together a prototype Phaze Pistol later today and see how well it works on The Wall. I need to figure out minimum damage needed for Wallbreaking, and I haven't played a hacked game for too long.

Don't worry, I'll die after The Wall. This is FOR SCIENCE!
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

darksergio

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Re: New unique items
« Reply #200 on: October 02, 2009, 23:31 »

the sleghammer
Damage: 5d6
meele
special reload: kick down a wall near of you leave you tired after that
in game description: this legendary sleghammer send the EDF back to the earth from mars
pickup quote: you fell the power of the people in your hands

Well I trougt about this one while I ws playing Rf: guerrilla is it overpowered just told me but we really need something to bring down the wls for the meele player
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Aki

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Re: New unique items
« Reply #201 on: October 04, 2009, 17:33 »

I doubt that would really be that useful.

Same damage as Butcher's Cleaver, only appears on some runs, and with the inclusion of wallbreaking for AoMr/AoB in 9.9's badges... yeah, naw.
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raekuul

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Re: New unique items
« Reply #202 on: October 05, 2009, 07:00 »

Unless there is a drastic rewrite of the melee weapon code between 0.9.8.10 and 0.9.9, there is no way to make a wall-breaking melee weapon. Wallbreaking is a component of splash damage, and the only splash damage can be done is with a P-class weapon (meaning no Wall-breaking Shotguns, either)

I've checked.
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Aki

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Re: New unique items
« Reply #203 on: October 05, 2009, 07:17 »

Oh, you HAVEN'T seen the LS's Altfire? :D
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raekuul

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Re: New unique items
« Reply #204 on: October 05, 2009, 10:46 »

Ha ha ha
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Aki

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Re: New unique items
« Reply #205 on: October 11, 2009, 15:00 »

Green armor of RESISTANCE

Same as a normal green armor, but with -100% to Knockback.

Tada! :D
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Psion

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Re: New unique items
« Reply #206 on: October 11, 2009, 18:21 »

Armor of Thorns - Offers mediocre protection but creatures hitting you with melee attacks take damage in return.

Mega X Armor - Bizarre armor that covers you in a (very) brief shield of invulnerability every time you get hit.

Heart of Carnage - One use item.  Eating it makes you berserk, much faster, and you regain health for every kill you score.  After the effect ends you lose a chunk of health.

Bloodfire Scourge - A gun that channels some of your life force into a damaging blast.  The projectile takes 10% of your current health and deals twice that much damage to whatever it hits.

Chainaxe of Khornel - High damage melee weapon that has a chance of instantly killing non-unique monsters. (Or some other nasty effect if that's already taken)

Blade of the Damned - A melee weapon that deals massive damage but summons lost souls everytime it connects.
« Last Edit: October 11, 2009, 18:25 by Psion »
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raekuul

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Re: New unique items
« Reply #207 on: October 11, 2009, 18:36 »

Armor of Thorns - Offers mediocre protection but creatures hitting you with melee attacks take damage in return.

Is this +5 Magical Plate?

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Mega X Armor - Bizarre armor that covers you in a (very) brief shield of invulnerability every time you get hit.

Blink Armor: In terms of direct attacks, only the first one each round hits. Splash attacks (Cybie Rockets, Mancubus Cannon, barrels exploding, stuff like that) still work normally.

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Heart of Carnage - One use item.  Eating it makes you berserk, much faster, and you regain health for every kill you score.  After the effect ends you lose a chunk of health.

So, this is the Angel Arm of Stimpacks?

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Bloodfire Scourge - A gun that channels some of your life force into a damaging blast.  The projectile takes 10% of your current health and deals twice that much damage to whatever it hits.

Hmm, so at most, it deals 14 damage?

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Chainaxe of Khornel - High damage melee weapon that has a chance of instantly killing non-unique monsters. (Or some other nasty effect if that's already taken)

ALL HAIL KORNEL

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Blade of the Damned - A melee weapon that deals massive damage but summons lost souls everytime it connects.

Now with more Pain Elementals!
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Vestin

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Re: New unique items
« Reply #208 on: October 11, 2009, 18:49 »

Blink Armor: In terms of direct attacks, only the first one each round hits. Splash attacks (Cybie Rockets, Mancubus Cannon, barrels exploding, stuff like that) still work normally.
AWESOME ^^'.

As for the Armor of Thorns... That's what I wanted the Power mod to do on armors.
Also - how about making this unique more badass (i.e.: competitive) and making it deal damage to everything around the bearer every turn PLUS additional damage for hitting him ? No, it's not  OP, firstly because I doubt a lot of people would willfully get surrounded and secondly because it would deal, let's say, 1 or 2 points of damage. It would basically make being surrounded by lost souls a little less painful. Also - we should name it something else... say - Lightning Armor.
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raekuul

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Re: New unique items
« Reply #209 on: October 11, 2009, 18:52 »

For Thorns or X Armor?
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