DoomRL > Requests For Features
New unique items
skarczew:
--- Quote from: raekuul on February 05, 2009, 15:17 ---Skarczew, you are being paged by the Department of Redundancy Department: paging skarczew.
--- End quote ---
Thanks for pointing this out - I will try to effectively reduce overused redundancy in my next posts :) .
I think it would be nice to add +99 damage to gun every time the player shots humanoids (former humans, seargants, etc) with it. For the rest of hell horde the damage could be reduced to some sensible value.
raekuul:
At which point we would delve into arguing semantics, up to and including Spoiler (click to show/hide)http://tvtropes.org/pmwiki/pmwiki.php/Main/WhatMeasureIsANonHuman <-- Spoilered to protect those who are easily distracted or have anything that they need done by a deadline.
Kao:
The Mauser 00 (as far as I remember the year in Doom RL is 2200 and Mauser used to designate their rifles with the last 2 digits of the year of introduction)
Mauser 00 scoped prototype newly issued to the Marines for field testing.
Damage: 6d20
Accuracy: +10*
Base Fire Time: 1.0 second
Base Reload Time: 1.3 second (3.5 second for full reload)
Clip Size: 5 (70 max per inventory slot)
Ammunition: 30mm Mauser***
Special Reload: Fully loading the clip**
Quote on pickup: "An AT Rifle, no tanks here unfortunately"
Ingame Description: A prototype Mauser anti-materiel rifle issued to the Marines for field testing.
*Yes it is made in a way that would still require EE to get 100% accuracy, because I believe a good sniper rifle is worthless without a trained marksman
** This is a bolt action sniper rifle so normal reload would be repeating the mechanism. It is also impossible to repeat with move-reload this beast is just too f'*in' big to be repeated this way.
*** The ammo itself should be VERY rare, because this is only a prototype issued in very small numbers.
rekenne:
It's both useless and too powerful. With both the ammo *and* the gun being rare, who would ever pick up the ammo if they saw it? It's a waste of inventory space. Same with the gun. Unless the gun and ammo spawned on the same floor, I don't see anyone using it.
On that note, though, it would kill Cybie in an average of four shots. Three if you got even slightly lucky.
It's pretty much the Railgun, but more obtuse.
... Though, it does give me an idea for a unique Sniper Rifle that could work. Fueled by either 9mm or cells, where the normal fire mode is nothing special, but the Special fire Mode would increase accuracy, give a +1 or +2 bonus to sight range, and up the damage -- But would take a few seconds to get into or out of, and you couldn't move while in.
Kao:
--- Quote from: rekenne on February 21, 2009, 12:23 --- it would kill Cybie in an average of four shots. Three if you got even slightly lucky.
--- End quote ---
but then again you're a sitting duck even while repeating the thing and this takes more than enough for a shot or two even for the Cybie, also after 5 shots you have to fully reload the thing. This takes even more time and there's no way you can do it on the move.
--- Quote from: rekenne on February 21, 2009, 12:23 ---Unless the gun and ammo spawned on the same floor, I don't see anyone using it.
--- End quote ---
Yea that's a good idea.
--- Quote from: rekenne on February 21, 2009, 12:23 ---It's both useless and too powerful.
--- End quote ---
Ok I wanted to compensate for it's slow firing speed and being a sitting duck while reloading with power, guess I've overdone it, then again I don't know the exact hp of enemies so it was more of a wild guess. I'd be grateful if anyone could post a table with hp values for enemies, this would help me avoid overpowering ideas.
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