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Author Topic: New unique items  (Read 192445 times)

Vestin

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Re: New unique items
« Reply #210 on: October 11, 2009, 21:02 »

For Thorns or X Armor?
Thorns. Your Blink Armor idea is great on its own, consuming every attack after the first one... Although - I think all (or most) types of attacks should count for it to be really effective.
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Aki

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Re: New unique items
« Reply #211 on: October 12, 2009, 00:11 »

Wow, overpowered much? O_o
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Thomas

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Re: New unique items
« Reply #212 on: October 12, 2009, 00:49 »

All the unique shotguns (Plasma, Jackhammer and Assault) are variations on the COMBAT shotgun. Here's a couple of double shotgun/regular ideas I've been throwing around:

Shotgun Bayonet

Description: "Do you really want to waste ammo on those chumps?"
Attack time (Ranged): 1.0s
Attack time (Melee): 1.0s
Damage (Ranged): 7d3*3
Damage (Melee): 5d3
Melee accuracy: +3
Spread: Double Shotgun
Reload: 2.0s
Clip: [2/2]
Ammo: Shotgun shells
Special: Melee kills take no time, like butcher's cleaver.

Why?: Fun, mostly. Offers little strategic benefit for the dedicated shotgun user, unless the melee damage is buffed, but that would result in it being better than the chainsaw and we don't want that.


Name Pending (Based off Metal Slug's Shotgun)

Description: "The most effective of the peregrine falcons' famous weaponry. It cuts tanks to ribbons!"
Attack time: 0.2s
Damage: 9d4
Spread: Very short (Shorter than DShotty), reasonably wide. Damage does NOT dissipate over distance.
Reload: 2.0s
Clip: [2/2]
Ammo: Shotgun shells

Why?: Buffs Active Shotgun, as Passive Shotgun is all the rage these days. Could be implemented as an exotic weapon. Also gives shotgun users a "Wasteful but incredibly effective" alternative. Also clearly the best Metal Slug weapon.

The Shotcycler

Description: "Oh yeah, now you're gonna make some demons your bitch."
Attack time: 1.0s
Damage: 8d3
Spread: Normal Shotgun.
Reload: 2.5s, move-reloading only reloads one shell. You MUST load 6 shells at once if not moving.
Clip: [6/6]
Ammo: Shotgun shells
Special Fire: Chainfire. Fires all 6 shells at a rate of 0.5s, allowing you to individually aim each one. Aborting chainfire results in the clip being emptied.

Why?: Why not have a daikatana reference, huh?
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Arch-Vile Chaos Major Thomas
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Aki

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Re: New unique items
« Reply #213 on: October 12, 2009, 01:04 »

I like.

Not much more to say.
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Vestin

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Re: New unique items
« Reply #214 on: October 12, 2009, 10:38 »

Wow, overpowered much? O_o
You can say that about virtually anything and it doesn't help a lot.
An idea is only bad if it's:
A) not cool, fun and badass enough
B) not balancable
An idea doesn't have to start out balanced, that's not that it's for. It's meant to give you an idea of something nice that could be implemented. If it is NOT balanced - suggest how it can become so. If it can NEVER become balanced (a rare but possible occasion) - point out why it's most basic concept is intrinsically broken.

And remember - the idea doesn't belong to anyone. You can change it however you like and then ask people what they think about the modified version.
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raekuul

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Re: New unique items
« Reply #215 on: October 12, 2009, 10:55 »

Wow, overpowered much? O_o

For Blink Armor?

Uhm, how many enemies don't have a splash damage attack?

Although it is ungodly powerful against any single enemy with multiple melee attacks per round. I'm pretty sure only Lost Souls and AoD actually lose out to this armor. Remember, the first attack in a round still hits.
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Vestin

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Re: New unique items
« Reply #216 on: October 12, 2009, 11:27 »

Although it is ungodly powerful against any single enemy with multiple melee attacks per round. I'm pretty sure only Lost Souls and AoD actually lose out to this armor.
It should also protect against a barrage of plasma bullets, IMO. This way it would have its uses (against arachnotrons, lost souls, commandos) but also weak points (I guess it would otherwise offer low protection, like 2/2 or even 1/1).
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raekuul

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Re: New unique items
« Reply #217 on: October 12, 2009, 11:33 »

I thought that the X Armor that the Blink Armor was playing off of was only a Green with Magic?

Besides, how many D&D casters with access to Blink go walking around in [2/2] armor or better?
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Psion

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Re: New unique items
« Reply #218 on: October 12, 2009, 19:02 »

ALL HAIL KORNEL

No, it's SKULLS FOR THE THRONE OF KHORNEL!  Get it right.

Is it possible to do a shockwave centered on the player that doesn't damage the player?  Say, as a reaction to being hit while wearing a certain unique armor.
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Thomas

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Re: New unique items
« Reply #219 on: October 12, 2009, 23:15 »

No, it's SKULLS FOR THE THRONE OF KHORNEL!  Get it right.

Is it possible to do a shockwave centered on the player that doesn't damage the player?  Say, as a reaction to being hit while wearing a certain unique armor.

Yeah, some beta features involve explosions that don't damage the player.
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Aki

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Re: New unique items
« Reply #220 on: October 13, 2009, 00:27 »

LS Altfire? O_o
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kossa

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Re: New unique items
« Reply #221 on: October 13, 2009, 11:20 »

How about a 2 chainsaws unique (1 for each hand)?
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UnderAPaleGreySky

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Re: New unique items
« Reply #222 on: October 13, 2009, 11:24 »

Two chainsaws? Pffft. Dragonslayer takes two chainsaws to town any day.
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Aki

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Re: New unique items
« Reply #223 on: October 13, 2009, 15:30 »

(4d6)*2 = Average of 28.

LS: (8d8) = Average of 36.

O_o
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Fanta Hege

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Re: New unique items
« Reply #224 on: October 13, 2009, 20:36 »

I just got an idea for a type of an unique;

How about a shield of a type that will take the slot for the prepared weapon (possibly for good?) and then slightly increasing the armor rating as long as its in the prepared slot?


This would be handy for mlee atleast.
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