DRL > Requests For Features

New unique items

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Melon:

--- Quote from: Malek Deneith on November 03, 2009, 09:36 ---Do not want! Seriously this is more of stuff that mods should do - a bit "Too far" for vanilla game IMHO.

--- End quote ---
Did the vanilla game had revenant launchers that you could equip, Dragonslayer, Trigun, Butcher's Cleaver, Former Commandos, barrels of napalm...

UnderAPaleGreySky:
While indeed there were former commandos in the original Dooms, we knew them as the lovable blokes with bullets for our chainguns. Now they murder us with plasma rifles. And thats not too far?

(vague agreeing with Melon's statement :P)

Captain Trek:

--- Quote from: UnderAPaleGreySky on November 04, 2009, 01:23 ---While indeed there were former commandos in the original Dooms, we knew them as the lovable blokes with bullets for our chainguns. Now they murder us with plasma rifles. And thats not too far?

(vague agreeing with Melon's statement :P)

--- End quote ---

For my money, new monsters are fine as long as they fit in with the existing cast and don't actually replace or cause the removal of an existing monster and indeed, what was the commando (or "heavy weapon dude" if you prefer) in the original game simply became the former captain, while the commando became an HWD with a plasma rifle, something I have no problem with... And why shouldn't there be a few elite formers who are able to play with the big boys? Maybe there should be a former rocket trooper as well...

Anyway, I very much like both the "Shotstol" (though it desperately needs a better name (though the best I can come up with for the moment sadly is sawn-off shotgun)) and the former security officer ideas, though I think plasma and explosive type weapons should be able to "lance through" the shield, causing the SO to take half-damage since, well, let's face it, a former security officer being completely immune to a BFG shot or rocket explosion (the concusive force alone of a high explosive round is considerable) because of a little portable piece of metal seems a little hard to swallow...

Going back to the rocket trooper concept though, that actually gives me a different idea...

Former engineer:

This combat engineer's inventive mind sadly wasn't enough to save him from the demonic hordes... His brain (or what's left of it) now works for them...

Essentially, this former would manifest himself as a green or yellow "h" who would start off with no weapons at all other than punching and perhaps the same Glock the former security officer would use, but would be able to pick up and use any weapon he can lay his hands on (including uniques), meaning that the player could, concievably, find himself staring down the barrel of a nuclear BFG wielded by a former engineer... This would, however, necessitate the player being able to tell what weapon the engineer is carrying and would also necessitate some method by which the engineer could chose which of his carried weapons he'd like to use, all of which is perhaps too complex to be implimented effectively...

UnderAPaleGreySky:
Wow, that engineer idea sounds pretty cool. Modders, be warned :P.

ZZ:
The former engineer should wield the best weapon in his hands, just as numbers tell:
CK->P->Sh->CSh->DSh->CG->PR->BFG->Chainsaw(they should be on Chained Court!);
As you all talk about unique formers, here take the new idea:

Former Scientist
Dmg:2d5*4(melee)
Inv:None;
Can it open door\use weapon,items: Yes(4 weapons at a time);
'Look' quote:'Did you thought they all are dead? This one has "survived".All his biological experiments  left a mrk on him
and due to tragedy he mutated. Fear him now, as he has 4 hands and 2 brains, full of thoughts how to kick your ass!'

Former commando is the single enemy from DoomRL that doesn't exist in Doom(1 or 2).

As for my scientist,H must be a sign,also might be a weapon user. Fierce enemy, like demon(pinky), and should attack you when he sees you, no matter his gun is loaded or no(charge!).

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