DRL > Requests For Features

New unique items

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Fanta Hege:
Devastator
"Always count on Duke"
Inventory; A twin rocket launcher with fast rate of fire.. Wicked.
Accuracy; +0
Damage; 3d3 x 2. (?)* Blast radious 1x1
Firetime; 0.8sec
Clipsize; 20
Ammo; Rockets
Reload; 3.0sec
Special; Takes both, the prepared and the used weapon slot.


?* I'm not too sure on the damages so this might need some more filling in.

And yes this is from Duke Nukem.

Captain Trek:

--- Quote from: Jarkko on November 08, 2009, 18:30 ---The BFP - The Big Fucking Pistol

Because AoMr needs a use for plasma cells and a Big Fucking Pistol is more fun than a Plasma Pistol.

Stats, I dunno, maybe something like:

Dam:5d5
Spd:1.0
Rel:2.0

Explosions and stuff as the old BFG, hits where you aim and explosions hit everything and stuff like that.

Clip: 80/20 per shot

Basically, with a bulk mod you get 5 shots which should be enough to kill everything(at least with SoAGx3), the 4 shots without bulk isn't guaranteed to kill viles if my math is correct. Kind of like the BFG, the normal two shots you get doesn't usually kill everything but three shots you get with a bulk mod kind of does guarantee kills.

--- End quote ---

How about "BFHG" (Big Fucking Hand Gun)? Anyway, with some tweaking, I can certainly see this working as a kind of half-brother weapon to the anti-freak jackal. The BFP (or BFHG or whatever it ends up being called) would be to the BFG what the AFJ is to the rocket launcher...

ZZ:

--- Quote from: Fanta Hege on November 08, 2009, 20:17 ---Damage; 3d3 x 2. (?)*
Firetime; 0.8sec

--- End quote ---
Too weak. Avg dmg =4.5;Two shots 4.5*2=9; 5 shots on time of 4 9*5=45. Rocket Launcher:6d6; Avg.dmg= 18; 4 shoots 18*4=72.
It's not stronger than an average RL. Devastator must have 6d6 dmg, as RL(shoots same rockets).

Thomas:

--- Quote from: ZZ on November 09, 2009, 03:00 ---Too weak. Avg dmg =4.5;Two shots 4.5*2=9; 5 shots on time of 4 9*5=45. Rocket Launcher:6d6; Avg.dmg= 18; 4 shoots 18*4=72.
It's not stronger than an average RL. Devastator must have 6d6 dmg, as RL(shoots same rockets).

--- End quote ---

Mmm, because a weapon that's only better than its base weapon in MOST ways isn't good enough. Why not give it average damage as well as fast speed, ludicrously huge clip size and double effect from damage mods.

raekuul:
I see devastator, I think the nuclear powered tanks in Dune II.

Since this is a unique, though, an average damage of 9 per salvo is pretty poor. Maybe make it 4d4? Although, since the splash is only radius 1, we may be able to get away with making it 5d4.

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