DRL > Requests For Features
New unique items
felttippen:
STS - Scarecrow Turret System
appearance: T
damage (1d6)x5
capacity: 100 bullets
accuracy: +3
firing time 0.8s deployment time 3s
100 health
moddable with one area of effect weapon(shotguns RL and BFG) + usesone stack of the according ammunition
IŽd like to see some kind of ally for the player to divert fire and do damage.
The big question is if you should be able to pick it up again- id say yes.
But if we can use it multiple times it would of course be imba as hell, so here are some suggestions to weaken it:
-uses cells to operate
-has 10%(5%?- 15%?)chance to malfunction and also target player when down to 20 hp
-has x% chance to be taken over by vile attack-magic and EXCLUSIVELY attack player
Btw:this is not undoomish since its not a weapon but a piece of hi-tech equipment just like the thermie
edit:
holograpic projector
4-8 charges
projects an @ in your LoS that has a 30% chance of monsters attacking it instead of you
attacks go through it of course and can hit other enemies
useless after depletion( or is it...?)
Frankosity:
--- Quote from: felttippen on November 27, 2009, 05:41 ---STS - Scarecrow Turret System
appearance: green T
damage (1d6)x5
capacity: 100 bullets
accuracy: +3
firing time 0.8s deployment time 3s
100 health
moddable with one area of effect weapon(shotguns RL and BFG) + usesone stack of the according ammunition
IŽd like to see some kind of ally for the player to divert fire and do damage.
The big question is if you should be able to pick it up again- id say yes.
But if we can use it multiple times it would of course be imba as hell, so here are some suggestions to weaken it:
-uses cells to operate
-has 10%(5%?- 15%?)chance to malfunction and also target player when down to 20 hp
-has x% chance to be taken over by vile attack-magic and EXCLUSIVELY attack player
Btw:this is not undoomish since its not a weapon but a piece of hi-tech equipment just like the thermie
--- End quote ---
I think this would be better if it were streamlined and quite a bit weaker. 20-30 HP would be much more reasonable than 100, as it's basically a lightweight deployable turret, not a tank. The limited ammo and low health would make it pretty weak on its own, but would be great for backup or as a decoy.
While I don't really like the idea of malfunctioning or Vile control, it does give the idea of a new enemy in corrupted security systems, like surveillance hardware and turrets.
Psion:
Freeze Sprayer - An energy weapon that shoots a cone of cryogenically liquified nitrogen. It deals moderate damage but stuns anything hit for a longer period of time. It also turns lava into regular floor. (I guess this isn't very Doomy. Maybe it could be called Satan's Snowcone Maker?)
Blade Chain - A razor sharp javelin on a long chain. Melee types can throw it to pull far away enemies closer. It only deals minor damage, however.
Madtrixr:
--- Quote from: Captain Trek on November 08, 2009, 20:57 ---How about "BFHG" (Big Fucking Hand Gun)? Anyway, with some tweaking, I can certainly see this working as a kind of half-brother weapon to the anti-freak jackal. The BFP (or BFHG or whatever it ends up being called) would be to the BFG what the AFJ is to the rocket launcher...
--- End quote ---
Two words: Hand Cannon
I think thats a better name that BF(Insert abbreviation here), at least for a Pistol.
ZZ:
Hazardous terran Gun
Ammo:150;
Damge:Lava/acid;
Sp. FIre:N/A;
Sp. Reload: Changes clip to an different one;
Sp. Rel. Time: 3.0 sec;
Fire Time:1.0 sec;
Special:1)Has 2 clips, for lava and acid;
2)When walks on a 'clip' terran, gun consumes lava and loads it into it's clip;
3)When loaded 150 ammo, it destroys.
4)When shoots, places a lava/acid on target;
Maybe an artifact, guaranteed to spawn in the lava pits. It makes an lava/acid a bonus, not a curse.
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