DRL > Requests For Features

New unique items

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bfg9001:
I'm sure this has been suggested before, but what about different ammo types?

Armor piercing rounds (obviously) reduce the target's armor when figuring out how much damage an attack did.

Hollow point rounds (or fragmentation rounds, or exploding rounds, etc.) increase the target's armor when figuring out the damage formula, but do more base damage.

Then of course, for different types of ammunition, like rockets, you could have like High Explosive for the extra damage, or Sabot rockets for the armour piercing.

Not sure how it would work for plasma, as plasma already does a lot of damage and already is quite effective vs. armor. Also, some may see this as "unDoomish" but then again most, if not all, of the unique items weren't in the original Doom.

Anywho, that's just my two cents.

Shoop da Whoop:
Different types of shooting + different ammo = even more of damroll modifiers. IMHO.

Now, maybe this was proposed earlier, but:

Blink thing
Experimental scientific thing that allows you to teleport anything you see! Enemies, barrels, stuff... Youself. But don't forget - it is experimental device.
Firstly, it teleports things to random place (just as usual phase device).
Secondly, teleported object is damaged a bit, 4d3, for example. And teleport on lava or acid is possible too!
Thirdly, it uses many energy cells. Equal to distance between two positions (which is random) is many enough.

How to use: your way is blocked? Teleport it out! Blink thing brings in much more of randomness to the gameplay. Also it will be fun to teleport barrels. Because of damage they will explode! "This will be mess.", yes.

PS: ...and a soulcube-companion. Heh.

ZZ:
Point-shooting Shotgun
dmg:0-1*24(If armor is present, it decreases from first n shoots, n=armor).
clip:1, shotgun shell.
reload:1,4 sec.
Sp.rel/fire:N/A;
Special:get benefit from the shotgun and chaingun traits.

Combination of shotgun and chaingun, like Grammaton Cleric Beretta.

raekuul:
0d1? Game-Crasher.
It will still only shoot once, since there's a maximum clip of one. The Multiplier is how many times it fires from the clip, not how many times it makes fire from one unit of ammunition.

Why does this remind me of the BeeBee Gun I suggested so many pages back?

bfg9001:
I'm not even sure how much damage 0d1 does. What exactly is the result of rolling a one-sided die no times? Lol.

But if an automatic shotgun is what you're trying to suggest, isn't there already one in the game?

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