DRL > Requests For Features

New unique items

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drugon:
Maybe it should call "Guts cannon"? ^_^ In this case it can be part of Berserk set.


Dracula set

Cloak of darkness
"Wanted to become Batman? Now, in depths of hell, you can! Let's hope demons will like your cosplay"
type:   armor
Protection:   1
Durability:   100%
Move Speed:   +100%
Knockback:   +0%
Gives you an ability to float over acid and lava (like Cacodemon or Pain elemental).

Vampiric set of false teeth (Vampiric plate?)
"Oh, come on! Do you really think, that this thing will give you vampiric abilities? Or..."
type:   melee weapon
Damage:   2d5(?)
Accuracy:   +1(?)
Alternate Fire:   N/A(?)
Restore 2% (or maybe 1hp) of health every time you hit an enemy. Maybe paralyse enemy on 10 turns if your hit him.

It can give some kind of bonus with Vampyre trait.

Madtrixr:

--- Quote from: drugon on December 22, 2009, 16:14 ---Maybe it should call "Guts canon"? ^_^ In this case it can be part of Berserk set.

--- End quote ---

Acrually, That sounds like a great idea. but it would require K to change how the DS works (you can't switch weapons)

drugon:
Hm, in this case maybe alternative fire while you holding DS will activate canon (and alternative reload will reload canon). Does prepeared weapon stay in its slot when you will equip DS? Also, this canon was actually arm prosthesis. So, it can be requirement to wield this weapon (health<10% or 5hp). And, like Cybernetic Armor, you won't take it off.

Kornel Kisielewicz:
Arm Cannon

9d9 blast damage, in one of the chosen direction.

When wielded, automatically goes into prepared slot, reduces HP by 10 and is cursed (never leaves the prepared slot). You can normally wield other weapons, but no swapping possible.

Is a set item with the Dragonslayer, however may only be wielded BEFORE the Dragonslayer.

Automatically activated by ALT-FIRE (the existing alt-fire of the weapon wielded is discarded), and reloaded with a rocket by ALT-RELOAD (same as above).

drugon:
Sounds great! But two weapons with 9d9...
*cannon >_<

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