DRL > Requests For Features
New unique items
DarckRedd:
--- Quote from: ChaoticJosh on March 10, 2010, 14:55 ---That's horrifically strong with Berserk. I say this since, as you probably already know, being in berserk status doubles the physical damage you do, so with this you're doing quadruple damage while berserking... You could probably take out Cybie in two hits flat in a Max Carnage run while berserking and the timer still going.
--- End quote ---
You're totally right. I wasn't thinking too much about balance, just modeling the TF2 weapon.
Then again, the random number god would never be so kind as to allow such a combination!
raekuul:
Do not taunt Happy Fun RNG.
Simon-v:
Mournblade
Unique
Inventory description: The black blade hums slightly, demanding blood.
Base damage: 4d5
Base attack speed: 1s
Special: When wielded, the blade grants you the same benefits as the Vapmyre master trait (similar to how the Butcher's Cleaver does for Blademaster). However, as long as you are in melee range from an enemy, any move action you attempt is replaced with a melee attack action towards the nearest enemy, preventing you from running away and forcing you to continue fighting regardless of your judgment. Phase devices still work normally.
Source: Elric of Melniboné (http://en.wikipedia.org/wiki/Elric_of_Melnibone)
ChaoticJosh:
Elephant Gun
Unique
10d10
Ammo: 10/10 shotgun shells (uses them all in one shot)
Firing time: 1s
Reload: 4s
Alternate fire: N/A
Alternate Reload: N/A
Special: This guns is massively powerful, shooting out a torrent of death whereever you point it. However, the recoil from this gun is so intense it will knock you back 2 squares whenever you fire it, and then needs a 4 second reload. Also, seeing as how it's not a shotgun, cannot be quickloaded with shottyman.
raekuul:
Syrinx Axe
Unique
What could this strange device be...?
Base Damage: 7d5
Base Attack Speed: 2s
Special 1: Hits the targeted tile (at regular power) and the two tiles that are both adjacent to it and perpendicular to Doomguy's line of attack (their armor is +5 for this).
Examples:
--- Code: ---<X>
.@.
...
--- End code ---
--- Code: ---..>
.X.
<.@
--- End code ---
Special 2: Gibs if it deals more than 30 damage on an attack. Yeah, I know, it makes AoMC a lot easier on N!. So what?
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