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Author Topic: New unique items  (Read 367943 times)

skarczew

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Re: New unique items
« Reply #45 on: March 11, 2009, 03:11 »

But now when I look at howitzers or sniper rifles they all have long barrels, one exception I found is the Karl Gerat 60 artillery (http://pl.wikipedia.org/wiki/60-cm_Karl_Ger%C3%A4t_040). But that's just a little off-topic [;
This is not an exception. Karl Gerat is more of a self-propelled mortar rather than howitzer.
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Melon

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Re: New unique items
« Reply #46 on: March 11, 2009, 04:08 »

But now when I look at howitzers or sniper rifles they all have long barrels, one exception I found is the Karl Gerat 60 artillery (http://pl.wikipedia.org/wiki/60-cm_Karl_Ger%C3%A4t_040). But that's just a little off-topic [;
This is not an exception. Karl Gerat is more of a self-propelled mortar rather than howitzer.

Now that makes sense. Maybe in new version of Doom there will be a "Karl Gerat" unique item? [;
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skarczew

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Re: New unique items
« Reply #47 on: March 11, 2009, 14:02 »

I just wonder what kind of ammunition it could use =) .
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Melon

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Re: New unique items
« Reply #48 on: March 11, 2009, 15:14 »

I just wonder what kind of ammunition it could use =) .
Some really big rockets. And you would need a cacodaemon to carry and load them
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skarczew

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Re: New unique items
« Reply #49 on: March 12, 2009, 01:32 »

DoomRL should introduce pets that would follow you :P (cacodaemon is a good example =) ).
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raekuul

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Re: New unique items
« Reply #50 on: March 12, 2009, 08:18 »

No! Bad Cacodemon! You know you're not supposed to eat the BFG9000!
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Melon

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Re: New unique items
« Reply #51 on: March 12, 2009, 15:14 »

No! Bad Cacodemon! You know you're not supposed to eat the BFG9000!

The barell explodes! You kill your cacodaemon! You hear rumble of a distant thunder...
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skarczew

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Re: New unique items
« Reply #52 on: March 12, 2009, 16:04 »

You give imp's head to cacodemon. Cacodemon devours imp's head. Cacodemon seems to be pleased.
Cacodemon happily floats around you ^_^ .
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Melon

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Re: New unique items
« Reply #53 on: March 13, 2009, 00:49 »

You give imp's head to cacodemon. Cacodemon devours imp's head. Cacodemon seems to be pleased.
Cacodemon happily floats around you ^_^ .
Buhahahaha :D
I guess we should name cacodaemon "Idefix".

I think this going to far. Soon we will talk about implementing altars and shops in DoomRL [;
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Findle

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Re: New unique items
« Reply #54 on: March 25, 2009, 09:53 »

Korn. i here by kill this imp in your name.


BLOOD FOR THE BLOOD GOD!
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Frankosity

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Re: New unique items
« Reply #55 on: April 26, 2009, 09:56 »

What about the Soul Cube from Doom 3? I know 3 was pretty bad as far as the Doom legacy's concerned, but it could shape up to be an interesting unique weapon, and could even be the reward for a unique level.

It could be a usable inventory like the Hell Staff, and function similiarly: when you use it, it causes damage to a single enemy, the same amount of which is given to you as health, although not over their (or even your, as in 100%) maximum. If it had a damage rating of, say, 5d5, it could potentially kill or at least injure most enemies up to the late-game, and potentially heal you a full half of your maximum health, making it good for sketchy situations. And like the Hell Staff, it makes you Tired on use, to prevent abuse.
« Last Edit: April 26, 2009, 11:52 by Frankosity »
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Melon

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Re: New unique items
« Reply #56 on: April 26, 2009, 10:16 »

What about the Soul Cube from Doom 3? I know 3 was pretty bad as far as the Doom legacy's concerned, but it could shape up to be an interesting unique weapon, and could even be the reward for a unique level.

It could be a usable inventory like the Hell Staff, and function similiarly: when you use it, it causes damage to a single enemy, the same amount of which is given to you as health, although not over their (or even your, as in 100%) maximum. If it had a damage rating of, say, 5d5, it could potentially kill or at least injure most enemies up to the late-game, and potentially heal you a full half of your maximum health, making it good for sketchy situations.

It would be funnier if the energy from the killed enemy could be caught by another enemy. Imagine kiiling arch-ville with the soul cube and the arachnotron that gains health and speed from that kill?
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Kornel Kisielewicz

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Re: New unique items
« Reply #57 on: April 27, 2009, 02:31 »

Soul Cube = No.

I have that strange feeling I've answered that question at least a dozen times :>
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Frankosity

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Re: New unique items
« Reply #58 on: April 27, 2009, 03:54 »

I didn't know it'd been suggested before, sorry! :x
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Thomas

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Re: New unique items
« Reply #59 on: April 28, 2009, 03:39 »

I asked first! :V
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