DRL > Requests For Features

New unique items

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Gargulec:

--- Quote from: BEEF on April 06, 2010, 07:06 ---Thought there should be a second chaingun-based weapon, so harrup:

Flechette Gun
Exotic weapon
Description: Death by a thousand needles.
Damage: 1d3x9
Damage type: Physical
Accuracy: +3
Clip: 30 x 10 mm ammo
Firetime: 1 second
Reload time: 2.0 seconds
Alt-Fire: Chainfire
Special: Fires 3 shots for every bullet consumed. Each level of Triggerhappy increases the number of shots fired by 3, Firestorm mod by 6.

Pretty weak without Son of a Bitch, and even with that maxed out revenants and the Cyberdemon will be tough to crack. On the other hand, enemies with less than 4 armor will take wicked amounts of damage, especially if you power mod it.

--- End quote ---

Erm... I do not understand. Are you saying that this is (1d3x3)x9 (three shots per one bullet?). If that's true, it does not deal wicked amounts of damage, it deals INSANE amount of damage. Without tri and SoaB which turns this thing into ultimate machine of Doom, Death and Destruction.

BEEF:
Nah, using that notation it would be (1d3x3)x3, but I thought that implied it fires only 3 shots, each of which does damage three times, like some kind of double-Jackhammer or something.

It uses 3 ammo, but fires 9 shots, each doing damage once.

Gargulec:
Ah, then it is pretty balanced. But still, with Tri2 and Soab3 it deals damage faster than plasma rifle.

BEEF:
Well yeah, it's an exotic, so it's supposed to be better than the standard weapons. Otherwise, why would an Ammochainer use that, ever? Plus, you'll still get a nasty surprise when it turns out a baron was wearing red armor.

Also, on second thought it probably should fire three shots that hit three times each, if only for the sake of sanity when watching the animations.

BEEF:
Thinking about it some more, the flechette gun has enough going for it that it doesn't have to be better than a plasma rifle. If it did (1d4x3)x3 shrapnel damage, it would do a respectable 26.25 damage to a monster with 2 armor, and a floor of 15 damage isn't too shabby either. On the other hand, unarmored monsters have few enough hp that they'd die in one hit. With 1 armor, it would average 52.5 damage, enough to take down a hell knight in one volley, or up to two demons if you're lucky.

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