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Author Topic: New unique items  (Read 366350 times)

raekuul

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Re: New unique items
« Reply #465 on: April 07, 2010, 10:34 »

Syrinx Axe <-- UPDATED
Unique
What could this strange device be...?
Base Damage: 7d5
Base Attack Speed: 1.4s
Special: Gibs if it deals more than 30 damage on a killing attack. Yeah, I know, it makes AoMC a lot easier on N!. So what?
« Last Edit: April 08, 2010, 17:15 by raekuul »
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UnderAPaleGreySky

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Re: New unique items
« Reply #466 on: April 07, 2010, 10:53 »

But combine the attack speed with the N! enemy buffs..

Although, I don't see why you would be hitting something with it.. :/
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ChaoticJosh

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Re: New unique items
« Reply #467 on: April 07, 2010, 22:57 »

Here's one I was toying around with:

Nuclear Plasma Shotgun
Unique
Clip size: 12 (uses 3 per shot)
damage: 8d3 (same as Plasma Shotgun)
Alternate Reload: Overload the reactor, causing a nuclear explosion.
Description: Like all nuclear weapons, this one replenishes it's own ammo as time passes. Can't be manually reloaded. The regular plasma shotgun is an exotic, while this is a unqiue, so I think that'd make up for it's improved usefulness.

Also, Looking at the exotics and uniques list, I realize that there's exactly ONE melee unique, the butchers cleaver, and no melee exotics. This is bothersome because exotics were implemented precisely to combat the aggravating lack of uniques that would fit any particular run due to RNG cruelty, but melee lovers were left in the dust apparently. I think there should be atleast one melee exotic to make up for this unfairness, maybe one of those suped up combat knives that were mentioned earlier.
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UnderAPaleGreySky

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Re: New unique items
« Reply #468 on: April 08, 2010, 02:11 »

Actually, you may want to re-check those lists. There's more than one unique melee weapon.
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SirReginaldBathwater

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Re: New unique items
« Reply #469 on: April 08, 2010, 02:16 »

Well... Chainsaw is considered an exotic, and Longius is a special dungeon reward. There are lots more uniques of other types which drop more. I've seen the Cleaver once ever, on a Shotgunnery run, straight after beating AoB. 
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raekuul

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Re: New unique items
« Reply #470 on: April 08, 2010, 07:16 »

Which is why I guess it's a good thing that the Plasma Knife is in the running in the Best New Unique/Exotic Ideas Nominations. Now if only I could get more support for the Syrinx Axe... maybe improve the attack speed from 2s to 1s?
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UnderAPaleGreySky

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Re: New unique items
« Reply #471 on: April 08, 2010, 08:34 »

Nah, 1s is to quick.. 1.4s maybe.
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ChaoticJosh

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Re: New unique items
« Reply #472 on: April 08, 2010, 14:47 »

How could've I forgotten about the chainsaw? Oh yeah, because it's a normal item that got upgraded to exotic status, that's why. I don't mind it, but some variety would be nice.

I don't mind the sounds of the plasma knife.
« Last Edit: April 08, 2010, 14:52 by ChaoticJosh »
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UnderAPaleGreySky

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Re: New unique items
« Reply #473 on: April 08, 2010, 16:17 »

* UnderAPaleGreySky notes that there is still one unmentioned unique melee weapon
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raekuul

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Re: New unique items
« Reply #474 on: April 08, 2010, 17:06 »

That's because that's neither exotic nor unique... it's the Dragonslayer, and it's so awesome it gets a class of its own!

Syrinx Axe modified
« Last Edit: April 08, 2010, 17:16 by raekuul »
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ChaoticJosh

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Re: New unique items
« Reply #475 on: April 08, 2010, 17:11 »

Yeah, the DS doesn't get mentioned ever in any practical way. In fact, finding it has more of an achievement value than actually doing anything with it.
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UnderAPaleGreySky

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Re: New unique items
« Reply #476 on: April 08, 2010, 17:41 »

I've seen it, but I haven't even occupied the same tile as it. Cursed arachnotrons..
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dougjoe2e

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Re: New unique items
« Reply #477 on: April 20, 2010, 19:55 »

No idea what it would do, but the name just popped into my head: what about a unique combat knife called "Dervis' Blade"?
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Matandun

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Re: New unique items
« Reply #478 on: June 03, 2010, 12:04 »

Hi!
Did anybody suggest to add a gravity gun (from Half-Life 2) into Doomrl as an unique weapon? Picking up items from the distance and throwing napalm barrels on monsters' face... that would be awesome.
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Angles of death

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Re: New unique items
« Reply #479 on: June 28, 2010, 09:00 »

I have an idea
Name:Maleks shotgun
Damage:8d12
Description:The gun of the Grand Inquisitor
Alt fire:does 13d12 damage at the cost of some health and it knocks you back
Alt reload:Nothing

About the damage thing I don't even know how that works im just thinking it is 8 dice and 12 damage.
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