DRL > Requests For Features
New unique items
UltimateChaos:
I don't see why armor repair kits would even have to be a unique, we have health powerups and medkits, phase devices and teleporters, why not armor packs and armor shards?
I think the pistol exotic/unique ratio is a little imbalanced. Anti-freak jackal ought to be dropped down to exotic status so the awesome referenced pistols can stand glorified. Here's my idea for another one.
Pistol Unique: Hades
Gotten from: The Anime "Black Cat"
Desc: A beautiful pistol made of orichalcum.
Damage: 3d5
Base Fire time: 0.8s
Accuracy +8
Alternate fire: Railgun. Fires off a shot similar to the railgun (8d8 travels through targets) but makes you tired.
Captain Trek:
With regards to the powerup jar idea, do you guys suppose it could work if it were a unique (that is, rare and only one per game at most) and only worked once?
ZZ:
Demon's Mark
Unique Boots
All parameters are 0.
Description: You feel it won't be easy to wear this.
Special: Every 2 seconds you wear this you loose 1 health. Demons can't hurt you while you wear this.
Melon:
--- Quote from: ZZ on August 27, 2010, 17:47 ---Demon's Mark
Unique Boots
All parameters are 0.
Description: You feel it won't be easy to wear this.
Special: Every 2 seconds you wear this you loose 1 health. Demons can't hurt you while you wear this.
--- End quote ---
By what do we understand daemons? All the monsters? We don't include possessed?
ZZ:
Every enemy. This is meant to be awesome escape thingy, but you can't use it for long.
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