DRL > Requests For Features

New unique items

<< < (99/171) > >>

UltimateChaos:
I don't see why armor repair kits would even have to be a unique, we have health powerups and medkits, phase devices and teleporters, why not armor packs and armor shards?

I think the pistol exotic/unique ratio is a little imbalanced.  Anti-freak jackal ought to be dropped down to exotic status so the awesome referenced pistols can stand glorified.  Here's my idea for another one.

Pistol Unique: Hades
Gotten from:  The Anime "Black Cat"

Desc:  A beautiful pistol made of orichalcum.
Damage: 3d5
Base Fire time: 0.8s
Accuracy +8
Alternate fire: Railgun.  Fires off a shot similar to the railgun (8d8 travels through targets) but makes you tired.

Captain Trek:
With regards to the powerup jar idea, do you guys suppose it could work if it were a unique (that is, rare and only one per game at most) and only worked once?

ZZ:
Demon's Mark
 Unique Boots
All parameters are 0.
Description: You feel it won't be easy to wear this.
Special: Every 2 seconds you wear this you loose 1 health. Demons can't hurt you while you wear this.

Melon:

--- Quote from: ZZ on August 27, 2010, 17:47 ---Demon's Mark
 Unique Boots
All parameters are 0.
Description: You feel it won't be easy to wear this.
Special: Every 2 seconds you wear this you loose 1 health. Demons can't hurt you while you wear this.

--- End quote ---

By what do we understand daemons? All the monsters? We don't include possessed?

ZZ:
Every enemy. This is meant to be awesome escape thingy, but you can't use it for long.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version