I know that I shouldn't doublepost, but I think this is a neat enough idea that it deserves a new post.
Mod Gun
Exotic/Unique, undecided.
Damage: Starts at 1d6
Accuracy: Starts at +0
Base Fire Time: 2.0 second
Base Reload Time: 2.5 second
Clip Size: 6
Ammunition: 10mm ammo
Alternate fire: None
Alternate reload: Removes Modifications
Quote on pickup: "What the hell IS this thing?!"
Ingame Description: A somewhat gun-shaped device that looks like it has all sorts of slots for modifications.
Special: Attributes for the gun are determined by what modifications one puts on it. Starts off with 5 mod slots, Whizkid gives standard mod slots for a maximum of 9 slots.
Power Mod: +1d6 Damage each mod, tops out at 4d6, 3 mods.
Agility Mod: +2 Accuracy, tops out at +6, 3 mods.
Bulk Mod: +2 Ammo Size, tops out at 12, 3 mods.
Technical Mod: -.3 Firing Speed, tops out at 1.1, 3 mods.
Firestorm Weapon Pack: Gives x4 Chaingun-style, allows Chainfire. More Firestorm Weapon Packs added on increase the multiplier by x2. Technically unlimited amount of mods, but how many of these are you gonna find?
Sniper Weapon Pack: Gives 100% Accuracy. More Sniper Weapon Packs give levels of Cateye. Technically unlimited amount of mods, but how many of these are you gonna find?
Nano Pack: Gives Ammo Regeneration.
(Damage Calculations:
4d6 at maximum damage. 4-24 Damage, Normal Damage.)
Lupara
Exotic
Damage: (8d3)x3
Accuracy: Shotgun
Base Fire Time: 1.0 second
Base Reload Time: 2.0 second
Clip Size: 2
Ammunition: Shotgun Shells
Alternate fire: None
Alternate reload: Dual-Reload (If Dualgunner is Allowed)
Quote on pickup: "From the Old Country."
Ingame Description: A completely sawed-off shotgun. Wieldable in one hand!
Special: Can be used with the Dualgunner trait, Gun Kata capable, Shottyman Capable. Acts otherwise as a Double-Barreled Shotgun who thinks its a pistol. Absolutely mind-numbingly devastating if used with two, but that probably won't happen except in Ao100 games. Cannot use Mods, the guns are minimized too much to accept modifications.
(Damage Calculations:
24-72 Damage, 48 Average. 48-144 Damage, 96 Average with Dualgunner, however, armor points half damage due to Shrapnel Damage, and has DBS range, rendering it far less effective out of close quarters. It will pretty much eat people close up if you have two, however.)
Armor of Pain
Unique armor
Description: You will feel my pain.....
Protection: 1
Durability: 200%
Move Speed: +10%
Knockback: -10%
Special: Whenever an enemy does damage to you in melee combat, 50% of the damage caused to you is reflected back to them.