DRL > Requests For Features
New unique items
Gargulec:
Shotgun unique, eh?
Chain-Shot-Gun
'And here I thought I was insane'
Type: shotgun, chain weapon
Damage: (3d5)x4
Spread: like normal shotty
Firing time: 1.0s
Clip size: 40 shotgun shells
Reload time: 2.0s
Damage: shrapnel
Alt-Fire: chainfire
Description: Chaingun that fires like a shotgun... okay, now this is weird.
Why? Why not.
Shoop da Whoop:
In order of new Spoiler (click to show/hide)madness ideas:
Magnetic shotgun!
Don't know about stats. But the idea is: instead of normal knockback we have reversed, just like from imp fireballs. Less distance - more of reverse knockback!
Pickup phrase: "No return for you!"
Pairing this with normal shotgun this will cause enemies to fly back and forth... And die.
ZZ:
We already have pistol-chaingun, pistol-RL, BFG-Chaingun, shotgun-plasma hybrids, and have proposed here pistol-BFG, pistol-shotgun, Shotgun-RL, Shotgun-Chaingun hybrids. Which of the valid hybrids are left?
Simon-v:
--- Quote from: ZZ on October 03, 2010, 14:22 ---We already have pistol-chaingun, pistol-RL, BFG-Chaingun, shotgun-plasma hybrids, and have proposed here pistol-BFG, pistol-shotgun, Shotgun-RL, Shotgun-Chaingun hybrids. Which of the valid hybrids are left?
--- End quote ---
The RL-Chaingun and BFG-Shotgun. The RL-BFG hybrid would be utterly boring.
(I made a table to figure it out.)
Gargulec:
RL-Chaingun?
Rocketgun
O_o
Damage: (6d6)x4
Accuracy: +4
Blast radius: 4
Fire time: 2s
Reload time: 2s
Magazine: 20 rockets
Alt-fire: chain-fire
Description: I have the strange feeling that whoever constructed it must have been quite... weird
(Funnily, this would not be *that* OP- the ammo consumption rate is just to high)
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