DRL > Requests For Features
New unique items
Deathwind:
Any invincibility that you can carry will do that so how about just 30 turns berserk and a supercharge? It fits the decription better anyway.
Juggler is almost free with an ammochain build and they mostly use hotkey weapons anyway so no drawback.
Stormlock:
I suppose. I was thinking of Marksmen and Shotty games, since you're weapon restricted there. Any time you can use ammochain you might as well use the thing to hack shit up anyways. Could add a health cost for swapping onto it too. Just 1-2 hp would probably be enough. Alternately, make it drain 1 hp every second or 2, so it's something you'd only want to whip out for combat. Juggler would make it useful for meleeing without weilding it then, but you couldn't abuse it for movement so easily.
Captain Trek:
--- Quote from: ZZ on October 04, 2010, 07:15 ---Virus Gun
Unique Gun
Damage:1d1;
Acc:+2;
ClipSize: 10;
Description: Hopefully those biologists found the way to kill demons.
Special: Every enemy hit with it receives damage each turn. 1 initial +1 for each action. If it gets hit it gets another +1. Valid for first 50 shots.
AltFire: Fires normal 2d4 round;
AltReload: Resets the countdown of the special.
Another random idea.
--- End quote ---
I fucking love this thing, but it soooo overpowered. Fire into the darkness, hear a Vile gasp, move away, listen as the Vile slowly dies, rinse and repeat...
Deathwind:
even more fun with int 2...
Fanta Hege:
Dark Claw
Unique
"..I'm not sure if this was a good idea"
Description; It seems to hunger.
Damage: 7d7
Acc: -2
Clipsize 20/20
Alt reload; Devour corpse, every corpse adds +2 "ammo" to the clip. If no useable corpses are around you, you lose 10hp and 3 ammo is added.
Special; Succesfull kills gives you +2 hp, also this is a MEELEE weapon. Each swing takes 1 "ammo" from clip. This weapon is also cursed in terms that you cannot take it off, but you can switch it to prepared slot.
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