DRL > Requests For Features

New unique items

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raekuul:
I'd rather have more crowd-control weaponry. I suggested the Bee Bee Gun a long while back, lemme refresh it. I just had an idea to make it much more practical.

Bee Bee Gun
S-Class Weapon
Assault spread
Clip Size 16
Damage: As assault shotgun
Alt reload: Full Reload
Alt fire: (4d1)x16

This way, you're not wasting entire stacks of Shells against one or two lesser enemies, and it can still have its 16 damage burst for when you've got a ton of weaker enemies or have shells to burn. It's still painfully wasteful, though.

Now, I need to do some research into the Former Whatevers in order to find out what the minimum damage for the Golden Gun would have to be in order to be a one-hit kill on them...

Thomas:
Former humans/sergeants/captains have 10 HP and can wear armor.

Former commandos have 20 HP, 1 natural armor and can wear additional armor.

ParaSait:

--- Quote from: metroidRL on January 20, 2011, 14:21 ---Lucky Shotgun
You'll need some serious luck to use this

Acc: ignored
Damage: (1d7)x7 (average: 28 damage)
Icon: {
Clip size:7
Alt reload: full reload.
Alt fire: "N/A".

Description:"Do you dare to use this weapon? If you are lucky you could deal massive damage, if not.... well......"

Its time for luck-based weapons.

--- End quote ---
Acc: Ignored? Then what would be the odds that you'd actually hit an enemy? If it's an accuracy field of like 180° as I am imagining, I don't think the 28 damage would really be worth it. Especially for a shotgun-type, which has the property of losing damage with distance.

As a comparistion, I think you could as well just take a slightly muscled-up rocket launcher and take 2d6 dice. Rule is, if you get 6 on both, you are ALLOWED to hit the enemy. Just seems kind of... weak to me, and that's an understatement.

Deathwind:
Mrazerty: hate to break it to you but all current shotguns ignore accuracy

metroidRL: It would just get insane with SoaB

metroidRL:

--- Quote from: Mrazerty on January 20, 2011, 17:48 ---Which has the property of losing damage with distance.

[...]Just seems kind of... weak to me, and that's an understatement.

--- End quote ---

It has the same damage distance as Assault shotgun.

Also... Weak?.... Check this out:

Shotgun (8d3) (average: 16/distance)
Combat shotgun (7d3) (average: 14/distance)
Double shotgun (8d3)x3 (average: 48/distance)
Lucky shotgun (1d7)x7 (average: 28/distance)

So its weak huh?

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