DRL > Requests For Features
New unique items
Kg:
Voodoo Doll
You feel uneasy...
Yes, this is the ultimate weapon of death - if you use it on targeted monster in your LOS, it's dead instantly. Though is has only 10 charges! (Or maybe 1 charge which is replenished after you kill 13 monsters - needs to be in prepared slot to count deaths, and doesn't work on Cyberdemon or JC ofc... or does it? Mhwhahahah).
Other technical things: It works even if you use it over obstacles - It's like pin-point accuracy, you just need to have monster in LOS.
Source: Blood
Deathwind:
Something like this was brought up a while ago, at the time we thought that 5 shots with no way to recharge was kind of over powered (personally I'd just use it for nothing but viles)
Kg:
IMO considering it would be kinda rare, 5 shots wouldn't be op.. On higher difficulties/floors you encounter hordes of monsters anyway, so It would be used rather on Viles as you say... Maybe it should have increased fire time so it wouldn't be so easy to use it?
Game Hunter:
--- Quote from: metroidRL on January 21, 2011, 00:08 ---Also... Weak?.... Check this out:
Shotgun (8d3) (average: 16/distance)
Combat shotgun (7d3) (average: 14/distance)
Double shotgun (8d3)x3 (average: 48/distance)
Lucky shotgun (1d7)x7 (average: 28/distance)
So its weak huh?
--- End quote ---
It's probably better to look at it from a per-shell perspective. Since (I assume that) you're using seven shells per shot, given the clip size, it's going to be (1d7)x7/7, which is just 1d7 = 4 average damage per shot, per shell. And, since armor reduces each hit, this thing would be hard to sell on lower floors.
Since the range of the normal shotgun is 8d3 = 8-24, you may want to go with something like 1d40, which has a great average damage per shot but low reliability. It'd be great for the Cyberdemon (since you're going to end up using a lot of shells on him anyway) but you'd want a more normal variant against packs of weaker enemies.
rchandra:
Crossbow
exotic
Accuracy: +3, with +3 per Eagle Eye instead of +2
Damage: 3d6
Ammo: holds 1 quarrel
Reload: 1.5s
Pistol Crossbow
exotic (counts as a pistol)
Accuracy: +5, with +3 per Eagle Eye instead of +2
Damage: 2d6
Ammo: holds 1 quarrel
Reload: 1.0s
Autocrossbow
unique
Accuracy: +3, with +3 per Eagle Eye instead of +2
Damage: 3d8
Ammo: holds 5 quarrels, fires 1. needs to be pumped like the combat shotgun (a step or reload)
Reload: 0.5s to load a quarrel, 0.5s to pump. (an empty weapon would need both a reload and a pump)
Alt-fire: fire all quarrels, 3 seconds, with an accuracy penalty (-3)
Alt-reload: full reload, 2.5s.
Whenever a Quarrel hits an enemy, it gets added to that enemy's inventory. If it misses, it appears on the floor. The first time you pick up any crossbow, you get a stack of quarrels (10).
Alternately, half-life's sniper crossbow could be neat. But there are a few auto-hit weapons already, and my main motivation was the idea of being able to recover your quarrels; molten steel doesn't make for good recovery. :)
I'm really not sure on the damage of these, could be too high or too low. Their main drawback is the inability to keep shooting, like the shotguns but moreso since you'll never have many quarrels.
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