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Author Topic: New unique items  (Read 192338 times)

metroidRL

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Re: New unique items
« Reply #555 on: February 02, 2011, 10:09 »

-10% move speed,

Hm? isn't -10% going to make you more slower rather than faster?
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Bronze Silver Gold  Platinum  Diamond
Assemblies: 31/40;  Uniques and Exotics: 56/60;  Medals: 26/42.

Kornel Kisielewicz

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Re: New unique items
« Reply #556 on: February 02, 2011, 11:15 »

Actually you should run right out of it... :P
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Simon-v

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Re: New unique items
« Reply #557 on: February 02, 2011, 11:32 »

Hm? isn't -10% going to make you more slower rather than faster?
You try running while chewing bubblegum!

Actually you should run right out of it... :P
Amended.
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ZZ

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Re: New unique items
« Reply #558 on: February 02, 2011, 12:11 »

+1 armor isn't enough to make this exotic. Maybe some kind of HP regeneration or something would be better?
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Simon-v

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Re: New unique items
« Reply #559 on: February 02, 2011, 12:38 »

To address all concerns regarding the bubblegum:
1) This is a consumable, which means you use it once and then it's gone forever.
2) It is supposed to be relatively rare, being an out-of-universe item and such.
3) It is supposed to make you slightly more badass for a rather short while without being overly useful.
4) It is supposed to be more funny than useful.
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Gargulec

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Re: New unique items
« Reply #560 on: February 02, 2011, 13:58 »

Exotic consumables?

Nuka-cola
'It is supposed to glow, right?'

Effect: gain 50 HP, take 70 damage in subsequent 140 turns (1 HP of damage per two turns)
Upon consumption: "Real taste, uplifting radiation!"
Upon taking final point of damage: "I live on irradiated side of life now"
« Last Edit: February 02, 2011, 14:03 by Gargulec »
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that after all the Persian shall break through.

Deathwind

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Re: New unique items
« Reply #561 on: February 02, 2011, 16:55 »

You mean nuka-cola quantum right? Or is quantum a 10 turn berserk in a bottle with -10 hp at the end?
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Gargulec

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Re: New unique items
« Reply #562 on: February 03, 2011, 06:31 »

Quantum is Fallout 3. Fallout 3 never existed.
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And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Kornel Kisielewicz

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Re: New unique items
« Reply #563 on: February 04, 2011, 09:31 »

Problem with exotic consumables that have a time limit is that there's no simple way to define new time-based effects -- each effect would require it's own status type.
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Kornel Kisielewicz

Deathwind

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Re: New unique items
« Reply #564 on: February 04, 2011, 21:47 »

Is a berserk in a bottle possible as an exotic consumable? We already have multiple effects that cause berserk. Even if it was just a berserk pack that you could carry with no other effect it would be nice.
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v.997 [16/5/2/0/0]

thelaptop

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Re: New unique items
« Reply #565 on: February 04, 2011, 22:36 »

Is a berserk in a bottle possible as an exotic consumable? We already have multiple effects that cause berserk. Even if it was just a berserk pack that you could carry with no other effect it would be nice.
Hm.

Stay tuned for 0.9.9.2... for I think there is something there that might sound similar to what you have suggested here.
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Kashi

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Re: New unique items
« Reply #566 on: February 09, 2011, 10:22 »

Raising Heart

"Let's 'befriend' the hordes of Hell with maximum power, hehehe..."

Stats:
Damage: 6d8
Accuracy: +6
Attack Time: 1.2 sec
Damage Type: Plasma
Ammo it uses: Power Cells (The sweet magic of science, yes...)
Clip Size: 10

Anime: Mahou Shoujo Lyrical Nanoha (That anime with little girls packing the same power as the Death Star)

Insane, yes, but REAL MEN USE MAGICAL, GIRLY BOOMSTICKS OF DOOM TO DES-- ERRR, "BEFRIEND" THEIR ENEMIES INTO SUBMISSION!

EDIT: Reduced damage dice and clip size, and removed the altfire (Even if it was a cool thing).
« Last Edit: February 09, 2011, 12:24 by Kashi »
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"Tururu..."

raekuul

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Re: New unique items
« Reply #567 on: February 09, 2011, 11:56 »

Cut the damage by a face, drop the altfire.
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darksergio

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Re: New unique items
« Reply #568 on: February 10, 2011, 12:20 »

Kashi that made my day I am finishing of watch the first season while I am trying to find the movie just wondering what was the altfire but I am getting the idea about the altfire
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raekuul

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Re: New unique items
« Reply #569 on: February 11, 2011, 06:48 »

You do know that 1% of HP is a half a hit point, yes? You start the game with 50 HP unless you take Ironman for your first trait. And we already have an Angel Arm effect on the Trigun, and that's already an anime reference. Angel Arm cuts 5 HP from your total, so that's a 10% drop if you're invuln, first use, and not used Ironman.

And before we call Raging Heart girly, let me remind you that Yuuno Scrya, the ultimate Defensive Mage within MSLN, was its previous owner. I don't think he cared about it, though.

EDIT: Didn't see that it had been edited; what I meant by drop the damage by a face was to drop the second number, not the first.
« Last Edit: February 11, 2011, 06:49 by raekuul »
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.
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