DRL > Requests For Features

New unique items

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Kornel Kisielewicz:

--- Quote from: Thexare on February 14, 2011, 14:19 ---Blaster Rifle
In-game Description: "Only Imperial Stormtroopers are so precise."
...
Accuracy: -2

--- End quote ---
EPIC :P

thelaptop:
Gunslinger Armour
Because your guns are your life blood.
An armour that has +5% movement speed, -10% knockback, and has protection of 2 with durability of 100%.  Has the special property that will automatically load any form of pistol instantly from the 10mm reserves in the backpack whenever the magazine of any pistol goes to 0.

Kashi:
Diabolus Interfectum

"What's this? This is no mere human weapon..."

Stats:
Damage: 7d6
Accuracy: +0
Attack Time: 1 sec
Damage Type: Physical
Special Features: Heals 1 HP per action. Enemies know where you are, because you're holding something they learned to fear and rage against in an angry mob (No pitchforks, thankfully).
Going for a unique not based on... pretty much anything. Only the HP Regen feature was based on Excalibur and it's magical sheath but, pretty much, the rest is an invention of mine. Basically, it should act like an upgraded version of the Butcher's Cleaver, having high attack, but not as high as that of the LS or the DS. The healing effect was left at 1 HP to not make it too much of a gamebreaker.

EDIT: Added the suggestion given by Frankosity. I liked it. A LOT.

Fanta Hege:
Frostmourne
"Just as the blade rends flesh, so must power scar the spirit."

Damage; 8d8
Speed: 1
Accuracy; +1
Damage type; Plasma (!)
In-game description; "I don't like thise whispers.."

Special; Every 2 seconds, you're drained 1 hp, however it cannot kill you. Every opponent you kill, restores 4 hp. Once equipted, this cursed blade cannot be taken off.

Reference; Warcraft 3.

raekuul:
As long as we're doing Melee weapons...

Mourning Star
Time to crush some demonic skulls
Damage: 7d5 (range 7-35)
Speed: 1.10/swing
Accuracy: 0
Damage type: Physical
Inventory Description: When all you have is a hammer...
Special: Chance to stun enemy == current HP% (where stun = enemy misses next action)

I think the attack speed of the Mourning Star is where this will be balanced best; the damage is better than a shotgun and there's a chance to stunlock enemies (Naturally, unique enemies should be immune to this, or at least highly resistant). The drawbacks? It's slow already and you have to be in melee to use it.

As for pointless references...

Miss Muffy
Let's return you to your owner, little dolly.
Inventory Description: "A child's plaything... why is this here in Hell?"
On Use: Gives message "You hear a voice long dead echo in the back of your mind... 'WILL YOU PUT THAT AWAY! What would Hercules think if he saw you playing with that?'" (does nothing else)

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