DRL > Requests For Features
New unique items
Game Hunter:
Ethereal Crossbow
Pickup: "What an archaic weapon!"
Description: The bolts are long gone, but plasma seems to work fine.
Damage: 4d5 (main shot), 3d5 (side shot)
Shot cost: 4
Clip size: 20 (cells)
Accuracy: Mancubus (I think that means 100% as long as it's in the missile path)
Fire time: 1.0s
Reload time: 1.5s
Special: Fires a main shot and two side shots, just like the Mancubus projectiles (except different damage for side shots, see above)
Gauntlets of the Necromancer
"There's a strange lifeforce breathing in these..."
Description: Stained in blood, they react abnormally to rage.
Damage: 2d6
Attack time: 0.50s
Accuracy: +0
Special: If berserked, each successful attack heals for 1 HP.
Ander Hammer:
+1
The Crossbow should do something different when Berserked, too... if it's possible to have something fire five projectiles.
raekuul:
Hmm... that's an interesting project for next time, to muck around with what Mancubi fire. Has its max HP been changed at all since 0.9.8.10?
ZZ:
Personal Shield
Unique
Inventory Text: Experimental personal deflector shield. Self-powered.
Special: Grants +2 defense while in inventory.
Ander Hammer:
In a similar vein:
Power Shield
Armor
Inventory text: Some sort of fancy futuristic armor... the visor is very shiny.
Effect: Negates all damage/very high armor rating. Durability is something low - 50%, prevents up to 10 or 15 damage, whatever. Sits on you at zero/reduced effectiveness when broken. If you avoid getting hit for 20 or so turns, it regains its defense and begins to somewhat rapidly recharge.
Inspiration is sort of obvious. Something in this vein could be prettty cool - a great armor that reduces the risk of taking potshots, dueling imps and formers, or getting unlucky with splash, but coupled with it is a frailty that lasts until after combat.
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