DRL > Requests For Features

New unique items

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Ander Hammer:
Mjolnir
Base stats: something impressive, but not Dragonslayer broken
Special: throwable, returns automatically, does plasma damage.

To compensate for giving berserkers a ranged option, make certain traits and (status effects) only apply when it's used in melee and make it not-so-rapid.

This could have some kind of cool unlock mechanism ala scythe or spear. Regardless, this game has plenty of bullet but not enough hammer.

Deathwind:
First we get a sickle and now you want to add a hammer?</joke>

All joking aside it sounds like a good idea.

Creepy:
Bunkerbuster
Melee
Damage: 6d6
Ammo: Rockets
Clip: Single shot

Info:
A heavy melee weapon that uses rockets as ammo and does about the same damage as a rocket launcher (6d6), including the whole "explosion" thing and Fire damage. The shockwave shouldn't hurt the player (Maybe?)

The benefits are that you can deal with crowds by punching them with a point-blank rocket, and with this you can go through walls like the goddamn Kool-Aid Man. The drawbacks are that it's obviously ammo-based whereas other melee weapons are not, and the knockback from the explosion isn't something you generally want happening in melee games.

A utility for melee characters to deal with crowds and walls, but not a replacement for the chainsaw. But it would be hilarious to shove a rocket up the hindquarters of a Baron while berserk'd. Give his colon a good, fire-y cleansing with pure rage.

Solarn:
Maybe these should go in the horrible ideas thread...

Force-A-Nature
Uses shotgun ammo
Higher damage at point blank than the double shotty with extra knockback, but with even steeper falloff, basically useless at range. Slow reload time.
"When you absolutely, positively need to hurl enemies far away from you and into a pool of lava."

Dalokohs bar
Consumable
Heals the player like a normal small med-pack if damaged, but adds 10 health like a small health globe when at full health.
"Did you ever want to pick up a small health globe and save it for later? Now you can do it, with delicious chocolate-like flavor!"

Gunboats
Boots
Protective boots + TB
2 protection, player receives 50% damage from own rockets (this stacks with rocket jumping).
"This nifty invention makes walking forever obsolete!"

Sharpened volcano fragment
Melee
Damage somewhere between the knife and the chainsaw (plasma maybe?), accuracy good, leaves a square of lava where it's swung.
"Really not something you should be swinging around."

Chargin' Targe
Melee
Damage and accuracy comparable to knife. Alt-fire: can only be used when not tired, launches you forward 10 squares or until you hit something, doing damage at the end of the path based on the distance travelled and tiring you out. Note that this does not protect you from environmental damage.
"No true Scotsman would ever use a shield for anything else."

Amputator
Melee
Combat knife + PB
Slightly higher damage than the knife, heals a trivial amount on each hit.
"You're pretty sure this weapon does not belong here."

Sniper rifle
Uses 10mm ammo
Single shot weapon, decent accuracy and damage. Alt-fire: always hits, huge damage, but physical (so armor gets in the way) and so slow you might miss a turn entirely.
"You don't know why, but you feel an urgent need to be polite and efficient."

Ambassador
Uses 10mm ammo
Pistol + ATP
High accuracy, decent damage, slow firing time but quick reload.
"It certainly makes hostile negotiations much easier."

Why yes, I did just recently get Team Fortress 2. The Engineer doesn't get an item because all his weapons are building-related and that sucks.

raekuul:
No, but the Engineer would probably find a Mod Removal Mod to be very useful...

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