DRL > Requests For Features

New unique items

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thelaptop:

--- Quote from: raekuul on May 17, 2011, 20:30 ---Terror Blade
Knife
1d50
Pickup:Deadly things come in small packages
Inventory: A Poisoned dagger. But how powerful is it, really?

--- End quote ---
Huh?  1d50 means an average damage of around... 25.5.  Is that a little... too much?

raekuul:
The Terror Blade was the second-best weapon in the game (second only to Dragonsbane), useless only against enemies that could inflict poison on you. As for the high average, it's supposed to be powerful, but not to the point where you'd want it over one of Death's Drops or the Dragonslayer. If I recall correctly, their averages are higher still than Terror Blade's, and they don't occasionally give dud strikes.

darksergio:
raekuul correct me is I am wrong but did using el drinker makes him apparer later on the game for get it back or did we had to take it from him I played darksun 10 year ago I dont recall it is was a random drop or a unique weapon in the game

raekuul:
I was referring to the first game, where you get it after freeing Gedron from Wyrmias; I have no idea how it works in the second.

Simon-v:
Lucky Coin

Icon: $
Melee damage: 1d3 (same as fists)
Description: An old coin that seems to always fall on one side.
Special: When equipped in the prepared slot, it effectively negates streaks of "bad luck". That is, your third shot, following two misses is guaranteed to hit and you are guaranteed to successfully dodge the third shot if you were hit by the previous two. In addition, phase devices have 10% chance to bring you within 5 tiles of the exit and small med-packs have 10% chance to heal you for twice their normal strength.

You're that one guy who seems to always roll the worst possible results in every possible situation? This one is for you.

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