DRL > Requests For Features

New unique items

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Angles of death:

--- Quote from: DeathDealer on September 15, 2011, 18:18 ---New unique powerup:

Quad Damage. Nuff said.

--- End quote ---
Oh gods... Imagine all of the gibs blowing around.

Angles aproves of this idea.

alver:

--- Quote from: DeathDealer on September 15, 2011, 18:18 ---New unique powerup:

Quad Damage. Nuff said.

--- End quote ---

Quad Damage to everyone, including DoomGuy, right?

DeathDealer:
Yeah I think. And it lasts until you go down the stairs ;)

Ander Hammer:
Grenade Launcher
Clip: 6 rockets (maybe less for balance)
Damage: 4d4-ish? rad-1 or 2
Fire time: 1.0s
Reload time: a little fast if it's one at a time, slow if the full clip needs to go in at once.
Special: Explodes on or near the targeted square.
Altfire: possibly a grenade that waits a few seconds before exploding, or a round that bounces when it hits walls.

And since it came into mind when writing the above.

Sticky Launcher
Clip: a number of rockets
Damage: fairly low
Fire/reload time: whatever sounds reasonable
Special: lands on the targeted square and does nothing. One per square.
Altfire: costs 0 ammo, blows up any stickies in sight.

Would be more useful if one explosion didn't push a monster out of range of any others that might hit it but occurred 'later'. Sort-of balanced by requiring lots of rockets.

Fanta Hege:
The gut
unique "armor"
"ew"

[1/1]
knockback resistance; 25%
speed; 0

Special;
Each time you receive damage, the damage you received is added to your resistance. (eg, demon meelees you for 5 damage, you gain 5% meelee resistance)
However the resistance starts to drain down if you have not received damage for x amount of turns

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