DRL > Requests For Features

New unique items

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raekuul:
No, I'm pretty sure leaving off the t was deliberate.

Kashi:

--- Quote from: raekuul on February 15, 2012, 06:28 ---No, I'm pretty sure leaving off the t was deliberate.

--- End quote ---
Well, that's great.

---

Core Drill

"What the hell did you think this is!?"

Stats:
Damage: 5d10 (5-50)
Accuracy: +4
Attack Time: 1.1 sec
Damage Type: Physical
Special Features: Destroys walls. It's a drill, after all.
Altfire: Giga Drill Breaker: A frontal attack with a somewhat long range. Same stats as normal.
Source: Tengen Toppa Gurren Lagann
---

Type-3 Zankantou

"This sword cleaves evil in half, because I'm Zeng-- Wait, I'm not"

Stats:
Damage: 8d8 (8-64)
Accuracy: +6
Attack Time: 1.0 sec
Damage Type: Piercing
Special Features: Cleaver's pseudo Blademaster effect. IT MAKES YOU SHOUT LIKE THE BADASS MAN YOU ARE! BECAUSE EVIL CAN'T STAND PEOPLE YELLING HOW THEY WILL CUT EVIL IN HALF!
Altfire: Zankantou - Ichimonji Giri: A HUGE-ASS cleave that targets ALL enemies in a line (Be it vertical or horizontal). 6d6 damage, with same accuraccy and type.
Source: Super Robot Wars Alpha

snowstorm:
Mini guard globe - a small floating mechanical ball that circles around you and shoots very small bursts of plasma at nearby enemies. Perhaps it would be easier if it occupies the same tile as the player.

IronBeer:
I don't see a thread for proposed assemblies, nor have I seen anything like this proposed, so I submit:

Clip-Fed Shotgun
Mods Required: 2x Bulk (I guess? Dunno what should be appropriate)
Eligible Weapons: Combat/Assault Shotgun
Damage: Unchanged
Clip Size: +2 (Only counts one Bulk Mod's effects)
Accuracy: Unchanged
Spread: Unchanged
Firetime: Unchanged
Reload: 1.5s (Reloads entire magazine!)
Other Effects: None, Combat Shotgun base still requires pumping

Shottyheads would go absolutely bananas for something like this, and this is the sort of assembly that any Shottyman would really dig. I'm not entirely sure what modset would be balanced for such a powerful change. Bulks seem to fit the proper design mantra, but I don't want the clipsize to go through the roof when the whole thing is reloaded at once.

Uitë:
Right now, Agility mods are pretty much useless on shotguns, though it's not really thematically appropriate here. Functionally, I guess it's most similar to a tactical rocket launcher (and of course the old tactical shotgun with Shottyman), which is made with Bulk mods too. I could see it being used on the regular and double shotguns like that. Also, how would you have it interplay with the Shottyman trait?

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