DRL > Requests For Features
New unique items
ih8regin:
It's even greater than corpse explosion, there is one already (BFG does extra booms), while this is some infection that if kills, blows and spreads. OW, I say. The only nitpick is that if there's nothing in your 4-tile radius, you won't get killed with this. I believe this is too OP.
And about DII and CE - there was a name for a CE necro - "I_CEdeadpeople" :)
Khashishi:
Barrel Launcher.
This weapon uses barrels which are scattered around the level as ammo. You reload by standing next to the barrel and hitting reload, and somehow, you are able to pick up the barrel with launcher, because you are the DooM Guy.
Then you fire it off at a demon and it explodes with extra damage on a direct hit (to make the weapon more useful).
Kazeto:
Okay, first of all I'd like to say "hello" to everyone here (as it is, in fact, my first post here). And I'd also like to say that I find DoomRL to be a great game, Kornel. A little bit too random at times, but that's the charm of being subjected to the whims of RNG.
Now with that beneath us, and with me having gotten through the entire thread (that was tiresome, but some of the ideas were pretty amusing), I'll write down my ideas of possible exotic/unique items. They'll probably be just as bad as almost all first-time attempts are, but maybe you'll find some of them interesting.
--- Quote ---Tree Cutter (Exotic)
Damage: (1d5)x10 [range: 10-50, average: 30] bullet damage
Alternate fire: Chain fire
Clip size: 80
Accuracy: -1
Fire time: 1.2 second
Reload time: 4.0 seconds
Ammunition: 10mm
Description: A weapon that emphasizes quantity over quality. Burns through your ammo cache like a chainsaw through trees.
Pickup quote: It's time to deforest hell.
Other effects: When used with Ammochain, consumes 2 ammo per volley (possibly stacking to 4 if an assault rifle assembly is grafted onto it).
--- End quote ---
My reasoning for that one is pretty simple. Other than the minigun (1 item), there are no unique/exotic chainguns in the game, so people who want to create an Ammochain-based build have to switch to plasma rifles pretty quickly (which isn't exactly bad, but that means that, most of the time, there's only one weapon for them to choose from). The only concern is the demolition ammo assembly, since when applied to most weapons, it reduces their damage to 3d2, and that means the ridiculous amount of shots will make this weapon superior (but then again, the -1 accuracy bonus will be a curse working towards balancing it, and taking Ammochain [which is pretty much a must for any characters using this weapon] precludes taking Eagle Eye, which means this weapon wouldn't be a fix-it-all item).
--- Quote ---BFG 3000 (Unique)
Damage: 7d10 [range: 7-70, average: 38.5] fire damage, radius 7
Alternate fire: Point-blank detonation for 5d7 [range: 5-35, average: 20] damage with radius 3, uses one rocket.
Clip size: 5
Accuracy: +5
Fire time: 1.4 second
Reload time: 3.5 seconds
Ammunition: Rockets
Description: An old-forgotten ancestor of BFG 9000. Don't blow your hands off.
Pickup quote: Ahh, the good old times...
Other effects: Uses 4 rockets per shot; can't be modded, goes into your hands as soon as you get it (just like BFG 9000).
--- End quote ---
Yes, this weapon would be on the level of BFG 9000. But then again, the BFG9k itself can be modded further, and this weapon can't (because I know one nano pack would make it utterly broken in terms of power); that alone makes it slightly worse in comparison, and it becomes even worse if you factor in the fact that, without Fireangel, its explosion radius (and the alternate fire) makes it very easy to accidentally kill oneself. The 4-rockets-per-shot thing is nothing one could ignore, but it's a decent weapon against anything if you have a lot of spare rockets and Fireangel.
Mogul:
Because Firestorm packs aren't useful for Shotguns:
Storm Shotgun (Better names welcomed)
Mods Required: BBF
Eligible Weapon: Combat Shotgun
Damage: (7d3)x2 shrapnel, Focused shotgun blast
Alternate Fire: Single shot
Clip Size: 6 shells
Firetime: 1.0s
Reload: 0.2s pump, 1.0s reload (Single shell)
Alternate Reload: Full reload
Ammunition: Shotgun Shell
Ander Hammer:
--- Quote from: Kazeto on March 09, 2012, 08:36 ---people who want to create an Ammochain-based build have to switch to plasma rifles pretty quickly
--- End quote ---
Ammochain is pretty much an excuse to use nothing but plasma rifles.
I'm all for seeing more exotics, but at the same time I'm wary of adding even more potentially useless drops to a pool that's already stretched pretty thin. Chaingun does get minigun, gatling gun (assembly) and an all-rapids assembly or two.
I'd still like to see my Ultimate Bullet Hose in game. 1d6x6 and multiplies all shot-increasing effects by three...
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