DoomRL > Requests For Features
New unique items
slave:
Name: Flashlight
Class: Melee Weapon
Attack: 1d6
Special Effect when equipped: After each move extend the light radius by 2 or 3 in a smallish cone in the direction of movement (light radius stays unchanged when waiting)
Description: [Some witty Doom 3 reference about duct tape]
Asmageddon:
+1 for the Flashlight idea. It's more or less useless but I like it anyway.
Well, one way or another, here's some ideas from me!
--- Code: ---Name: Hammerfist
Class: Melee Weapon
Damage: 4d3x3 + 1d6
Alternate Fire: Single Fire
Alternate damage: 4d3 + 1d6
Ammo: Shotgun Shells
Special: 3 cell knockback, 1 cell for single fire.
Description: For the times when just smashing their faces is not nearly enough.
--- End code ---
Also, we need more pistols because I <3 pistols. Also, there needs to be more early game weapons, especially on higher difficulty levels, though it'd be nice if they scaled to later game too.
--- Code: ---Name: Double Pistol
Class: Pistol
Damage: 2d5x2
Ammo capacity: 10
Rarity: Found early to mid game, semi-rare.
Alternate Fire: Single Fire (obviously)
Description: Two pistols packed into one, almost.
--- End code ---
--- Code: ---Name: Utility Pistol / Utility Pistol (w/ knife)
Class: Special
Damage: 2d7, pistol perk bonuses apply
Melee Damage: 2d5 (with knife), melee bonuses apply
Reload time: 0.8s
Alternate Fire: Shoot knife
Alternate Fire damage: 2d10
Alternate Reload: Load knife
Alternate reload time: 2s
Special: Aside from normal ammo supply, increased damage, and decreased reload time, this pistol allows the user to attach a knife to it and use the Utility Pistol as a melee weapon, additionally, you can shoot them.
Description: The true survivalist's tool, comes with a knife attachment slot and doubles as a melee weapon. And you can shoot the knife as well!
--- End code ---
--- Code: ---Name: The Bloodletter
Class: Pistol
Damage: 1d8
Ammo: 60
Fire time: 0.4s
Reload time: 2s
Special: Uses 5 ammo per shot, reload by standing on corpses, each corpse yields 7-11 ammo
Description: A vile gun borne in hell, this small. nasty, syringe-shaped pistol fires frozen hellspawn blood imbued with evil sharp enough to pierce a man.
--- End code ---
Pardon the format that isn't in line with what the wiki/game uses, but I can't be botheredddd.
EDIT: Increased the Bloodletter's fire time from 0.2s to 0.4s since I didn't notice how overpowered it was earlier.
Kashi:
Shame on you, people. I haven't seen this kind of insane stuff since... well, I lost track of what was the last insane thing here.
--- Code: ---Carnage Shotgun
Type: Special Combat Shotgun
Damage: 9d4
Clip Size: 6
Ammo used: Missiles. Yup, missiles. 1 per shot
Accuracy: ... It's a shotgun. Usual shotgun accuracy, which means it's +0, but with hitscan capabilities
Area of Effect: Focused
Firetime: 1.0s
Reload: 1.7s
Blast Radius: +2 to each enemy hit.
Description: "This would be more useful if you were to be hunting for alien relics"
Source: Borderlands
--- End code ---
Shinji_Ikari_9th:
One-handed Rocket Launcher
A pistol class weapon, with six rocket barrels.
Normal fire sends one rocket downrange, and Alt fire lets everything loose with the user taking damage for every rocket after the first.
Accuracy would be like a shot gun in alt fire mode and user would be thrown in the other direction as the alt fire shot.
Sorry of this is confusing.
Thiebs:
I like the flashlight. Make it moddable (PT) into a laser knife, or PTN for a lightsaber. Both do plasma damage, have .8 sec attack, knife does 2d6 damage, saber does much more, and grants plasma resistance if you have Malicious Blades.
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