- twist or brake your wrist. -5 HP, can only use healing items and powerups until S/LHP or Berserk Pack or Supercharge is used or floor change. 20%
- break your arm. (if the grip was not proper.) -10 HP, and firing speed is doubled until healing item is used or floor change. 30%
- jump out of your hand and smack you on the face with enough force to break your nose. - 5 HP, and gross accuracy bonus = 0 until healing item or floor change, trail blood for five steps. 40%
- Accidentally drop 'z' weapon - 10%
- result in a combination of 2 or more of the injuries listed above.
Happens if there is a 'z' weapon equipped when firing at a varying rate:
Just the 'cannon' = 1 per 1000 shots
Cannon main, Knife secondary = 2% (1% with Juggler)
Cannon main, Pistol-type or Butcher's Cleaver secondary = 10% (100% with Dualgunner) (85% with Juggler and Dualgunner) (5% with Juggler)
Cannon main, Shotgun-type secondary = 20% (15% with Juggler)
Cannon main, Rocket Launcher-type or Chainsaw secondary = 25% (15% with Juggler)
Cannon main, Chaingun-type or Plasma Rifle-type secondary = 30% (10% with Juggler)
Cannon main, BFG-type or Loningus or Jackhammer secondary = 40% (30% with Juggler)
Cannon main, Dragonslayer secondary = 100% (100% with Juggler)
Cannon main, anything else secondary = 20% (10% with Juggler)