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Author Topic: New unique items  (Read 367721 times)

Hipster Scumbag

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Re: New unique items
« Reply #120 on: August 05, 2009, 15:07 »

Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Lol, doom isn't counterstrike
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ParaSait

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Re: New unique items
« Reply #121 on: August 05, 2009, 17:22 »

Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Lol, doom isn't counterstrike

Fire in the hole! :D
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Melon

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Re: New unique items
« Reply #122 on: August 06, 2009, 01:13 »

Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Lol, doom isn't counterstrike

Fire in the hole! :D
Who the hell blinded me?
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Generic

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Re: New unique items
« Reply #123 on: August 06, 2009, 07:54 »

Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Lol, doom isn't counterstrike

Fire in the hole! :D
Who the hell blinded me?
omg nub gtfo
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Captain Trek

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Re: New unique items
« Reply #124 on: August 06, 2009, 23:23 »

Here's something that hasn't been represented yet. Grenades. Not just any grenades, flash Grenades/breaching charges. There are always times where you know there is a ton of monsters behind a door and there's not other way other than to tough it out. Maybe not anymore. Attach one of these to a door and blow it. The door explodes releasing blinding light and sound just on the other side of the doorway stunning everything in line of sight for a couple of seconds depending on distance.

Must be diagonal to the door to use so you don't blind yourself.

Self stacking single use item. Stack of 20.

Pros, helps to clear out mini vaults while keeping the items intact. Does not use a weapon slot.

Cons, can't throw them, doors only, also door is destroyed.

You could use this on a door in an open area, but that would be pretty stupid thing to do.

Lol, doom isn't counterstrike

Fire in the hole! :D
Who the hell blinded me?
omg nub gtfo

Quote ziggurat!
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Smiley

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Re: New unique items
« Reply #125 on: August 07, 2009, 16:48 »

Sniper Rifle - |

"Boom, head shot..."

Damage: 5d5, 5% Chance of Critical Hit (i.e. head shot) of 8d5 damage.
Accuracy: -1
Special (Reload): Optical Scope - Increases accuracy (+6), view range (+4), adds 20% to Critical Hit Chance and 10sec movement delay. Takes one turn to set up...
Ammo: 10mm, 1 round in clip.
Reload: 4 seconds
« Last Edit: August 09, 2009, 00:04 by Smiley »
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Generic

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Re: New unique items
« Reply #126 on: August 08, 2009, 02:40 »

Err, I thought sniper rifle were supposed to be /accurate/? :P
Maybe add +11 accuracy, +4 view range, and set movement speed to 10secs while zoomed, and change special reload to toggle zoom. Then I'd like it.
Also change reload time to one second. Why should it take four seconds to load one bullet? ;)
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Smiley

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Re: New unique items
« Reply #127 on: August 09, 2009, 00:01 »

Quote from: Generic
Err, I thought sniper rifle were supposed to be /accurate/?* :P
Maybe add +11 accuracy, +4 view range, and set movement speed to 10secs while zoomed, and change special reload to toggle zoom.** Then I'd like it.
Also change reload time to one second. Why should it take four seconds to load one bullet?*** ;)

* - Only when using the optical scope, at least that's what I think.
** - Hmmm, okay, but accuracy will +6.
*** - Two words... bolt action.
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didit

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Re: New unique items
« Reply #128 on: August 12, 2009, 06:06 »

time for my stupid overpowered weapon!

quad barrel shotgun aka "what in god's name...?"

Damage:    1d10x4 
Accuracy:    +0 (its a shotgun... so yeah...)
Base Fire Time:    1.5 second
Base Reload Time:    6.0 seconds
Clip Size:    4
Ammunition:  shotgun shells
Special Reload:    N/A
Quote on pickup:    MOTHER OF GOD! WHO MADE THIS?
Ingame Description:    if you thought the double barrel shotgun was bad...

yeah, I don't know much about the double shotguns stat's so if this is under/over powered, please tell me.
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Melon

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Re: New unique items
« Reply #129 on: August 12, 2009, 06:36 »

time for my stupid overpowered weapon!

quad barrel shotgun aka "what in god's name...?"

Damage:    1d10x4 
Accuracy:    +0 (its a shotgun... so yeah...)
Base Fire Time:    1.5 second
Base Reload Time:    6.0 seconds
Clip Size:    4
Ammunition:  shotgun shells
Special Reload:    N/A
Quote on pickup:    MOTHER OF GOD! WHO MADE THIS?
Ingame Description:    if you thought the double barrel shotgun was bad...

yeah, I don't know much about the double shotguns stat's so if this is under/over powered, please tell me.
You look like a guy who think that the Ratte and Maus tanks would be effective in a battle
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didit

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Re: New unique items
« Reply #130 on: August 12, 2009, 08:03 »

yes, yes i am.
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Generic

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Re: New unique items
« Reply #131 on: August 12, 2009, 14:40 »

Damage:    1d10x4
Accuracy:    +0 (its a shotgun... so yeah...)
Base Fire Time:    1.5 second
Base Reload Time:    6.0 seconds
Clip Size:    4
Ammunition:  shotgun shells
Special Reload:    N/A
Quote on pickup:    MOTHER OF GOD! WHO MADE THIS?
Ingame Description:    if you thought the double barrel shotgun was bad...
Code: [Select]
Suggested Unique
Damage dice: 1d10*4
Range:   (1*4) to (10*4) = 4-40
Average: ((1 + 10) / 2) * 4 = 22
Base Fire Time:   1.5 seconds
Base Reload Time: 6.0 seconds
Clip size: 4
Code: [Select]
Double shotgun
Damage dice: 6d3*3
Range:   (6*3) to (18*3) = 18-54
Average: ((6 + 18) / 2) * 3 = 36
Base Fire Time:   1.0 second
Base Reload Time: 2.0 seconds
Clip size: 2
Stock double shotgun wins in every aspect.
« Last Edit: August 12, 2009, 14:50 by Generic »
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Generic

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Re: New unique items
« Reply #132 on: August 12, 2009, 20:21 »

New unique tingy, too lazy to run a search right now :P

Rocket Shotgun

Damage: 9d3 for base shot (shotgun style), 4d4 for explosion (2-tile blast radius)
Accuracy: wut
Base Fire Time: 1 second
Base Reload Time: 2 seconds
Clip Size: 1
Ammo: Shells
Special Reload: Loads a rocket. It takes an extra second, and changes damage to 12d3 for base shot, 5d5 for explosion, and 3-tile blast radius.
Quote on Pickup: Remind me why I used any other shotgun?
In-Game Description: Well, they upgraded the chaingun, they upgraded the rocket launcher, so why not shotguns?
Special: It acts the same as a normal shotgun, but it creates an explosion where it hits. Don't get /too/ close with this, and don't blow up your ammo sources. :)
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didit

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Re: New unique items
« Reply #133 on: August 13, 2009, 10:56 »

Damage:    1d10x4
Accuracy:    +0 (its a shotgun... so yeah...)
Base Fire Time:    1.5 second
Base Reload Time:    6.0 seconds
Clip Size:    4
Ammunition:  shotgun shells
Special Reload:    N/A
Quote on pickup:    MOTHER OF GOD! WHO MADE THIS?
Ingame Description:    if you thought the double barrel shotgun was bad...
Code: [Select]
Suggested Unique
Damage dice: 1d10*4
Range:   (1*4) to (10*4) = 4-40
Average: ((1 + 10) / 2) * 4 = 22
Base Fire Time:   1.5 seconds
Base Reload Time: 6.0 seconds
Clip size: 4
Code: [Select]
Double shotgun
Damage dice: 6d3*3
Range:   (6*3) to (18*3) = 18-54
Average: ((6 + 18) / 2) * 3 = 36
Base Fire Time:   1.0 second
Base Reload Time: 2.0 seconds
Clip size: 2
Stock double shotgun wins in every aspect.

LOL, heh. I fail at making weapons, I guess. it was a joke submission anyway's so i didn't think anyone would take it seriously. 
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Arakune

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Re: New unique items
« Reply #134 on: August 18, 2009, 18:02 »

I suggest the Gravitational Beam Emitter from "Blame!".

http://en.wikipedia.org/wiki/Gravitational_Beam_Emitter (scroll down until you see the section about the gun)

I don't know what the stats would be since I'm not really good with old school RPG attack formulas, but it would be incredibly strong and it has to be able to go through multiple targets just like in the manga. It could have multiple power levels too.
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