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Author Topic: New unique items  (Read 367748 times)

Aki

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Re: New unique items
« Reply #180 on: September 14, 2009, 16:21 »

Sounds very overpowered, unless you manage to tweak it in such a way that you can't stumble across a vile-pack and turn them all into HK's, taking only minimal damage.
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Passionario

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Re: New unique items
« Reply #181 on: September 15, 2009, 03:10 »

The limiting factor, I imagine, will be the fact that DG is not an AoE weapon, and the rest of the viles (and newly turned HKs/imps) will keep gleefully shooting you while you try to convert them one by one. Furthermore, you'll still have to kill them with your real weapons afterwards.

This can be further exacerbated by making DG a single-shot weapon, forcing a reload after each shot.
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Aki

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Re: New unique items
« Reply #182 on: September 15, 2009, 06:41 »

Sit around a corner and pop them off one by one...

Unless you make it insanely inaccurate outside LOS.
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Thomas

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Re: New unique items
« Reply #183 on: September 20, 2009, 01:31 »

Mini-Chainsaw

Description: Tired of regular, unwieldy chainsaws that are designed for chopping trees rather than demons? Well do we have the product for you!
Damage: 4d4
SwingSpeed: 0.5s
Special: Can be thrown like a combat knife in beta.



Vindicator Minigun

Description: May cause lower back pains, muscle strains and your spine snapping like a twig.
Damage: 2d5(x10)
Accuracy: -1
Ammo: Shotgun Shells
Clip: [100/100]
FireSpeed: 1s
ReloadSpeed: 4s

Special: Cannot be fired in bursts, must be chainfired.
Special: The gun doesn't fire on its initial chainfiring turn, so the gun fires 0,9,10,11,11,11,11,11 shells per second.
Special: Ignores Armour

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raekuul

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Re: New unique items
« Reply #184 on: September 23, 2009, 07:00 »

Phaze Pistol

As a regular pistol except:

Damage is 5d2, not 2d4 (this may change based on what's needed to break walls)
Accuracy bonus is 1/2 that of normal pistol
Uses Projectile type 17 with a radius of 0 (Single-tile green explosion) (That's 11 and 00 in hex)

Good for removing walls, not so good for removing enemies.

Yes, I can totally test in 9.8.10 this since it's like a pistol except for a few changes to how it works in memory.
« Last Edit: September 23, 2009, 07:02 by raekuul »
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Sachiko

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Re: New unique items
« Reply #185 on: September 24, 2009, 04:05 »

Well, although the adding of features for this newly coming version is over, I'd like to add my two cents with a little suggestion of mine...

Bio Force Shocker.
Now this is a BIG fu***** sword...
Damage: 6d7? - Melee. However, you use up an energy cell each time you use it.
Special: Has the ability to 'shock' an enemy, randomly stunning them for a limited amount of turns (Maybe 1 or 2? I'm not sure). Alternatively, each time you score a hit, a 'shockwave' is unleashed, in BFG fashion, dealing reduced damage to enemies that are nearby.
Source: My brain, after having been through TVtropes way too much. (If you notice, Bio Force Shocker is a pun to Doom-related stuff. Its acronym is BFS (Big Fucking Sword(Although it works more like a taser, or a vibroblade, if you ask me)), and, in the Doom movie (Which I actually liked a bit (Hides from stones coming her direction)), the BFG is acronym for both Big Fucking Gun and Bio Force Gun.)
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Aki

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Re: New unique items
« Reply #186 on: September 24, 2009, 04:20 »

TVTropes :P
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Passionario

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Re: New unique items
« Reply #187 on: September 24, 2009, 04:22 »

StimPack
Unique multiple-use medikit. Each use permanently reduces your MaxHP.
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Aki

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Re: New unique items
« Reply #188 on: September 24, 2009, 04:29 »

How much health gained for how much maxhp lost?
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Vestin

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Re: New unique items
« Reply #189 on: September 24, 2009, 04:39 »

How much health gained for how much maxhp lost?
To be balanced, it should have 3 charges, up the health to 200% and permanently remove a single HP, IMO.
You know... A portable supercharge with a drawback.
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Aki

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Re: New unique items
« Reply #190 on: September 24, 2009, 05:11 »

Sounds good.

How "unique" would it be though?
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Passionario

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Re: New unique items
« Reply #191 on: September 24, 2009, 05:55 »

To be balanced, it should have 3 charges, up the health to 200% and permanently remove a single HP, IMO.
You know... A portable supercharge with a drawback.
I was thinking of something like 'restores health to 100%, drains 1 HP on first use, 2 HP on second, etc.'
No charges required, apart from your MaxHP.

(Too harsh? Maybe, but remember that it's a medikit, which means that it also resets your cautious/tired mode on demand)
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oohhboy

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Re: New unique items
« Reply #192 on: September 24, 2009, 09:11 »

I would favor a "Stimpack" that raises your HP to 200% but you lose 200% (maybe 250%) health over time and it can kill you. It's a stimpack. It doesn't heal you, but lets you keep going until you can find some real medical attention.
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Psion

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Re: New unique items
« Reply #193 on: September 24, 2009, 17:40 »

Chaos Blaster - Weapon.  Fires a random amount of projectiles with random damage, accuracy, and area of effect.  Uses a random amount of energy when fired.  Projectiles and explosions tend to be in rainbow colors.

Icon of Chaos - Usable Item.  Reusable.  Everytime you use the icon it acts as if you had just pulled a random type of lever.

Freeze Ray - Weapon.  Deals no damage but freezes the target in place for a certain amount of time.  Unique enemies are immune.  Uses Energy.

Delayed Blast BFG - Weapon.  Fires a BFG shot that hovers in the target square for a certain amount of time before exploding.  Deals much more damage but can hurt you as well.
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Fanta Hege

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Re: New unique items
« Reply #194 on: September 24, 2009, 17:58 »

Few other ideas from good old Hexen;

Fléchette. "Not drinkable"
Special little item that has a varying effect depending on your traits.
I'm not excatly sure what traits would cause it to do what I'm thinking it would have three effects;
Able to be made into a small pool of acid
Left there like a barrel, would explode after a while or on hit
Thrown like a grenade.

Damage would be similiar to a rocket launcher on thrown or barreled.
On pick up it would be a stack of 10 or so.


Chaos Device.

When used on an enemy/enemies it will teleport it/them randomly like it/they would've used a phase device.
Good if you're confronting an enemy on low health you wouldn't want to run into.

On pick up it would be a stack of 10 or so aswell.

Icon of Defender. "No time for chess"

Like a portable invulnerability, however, when you use it saps some of your life or max health. It also vanishes on use and doesnt last as long as a normal invulnerability.


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