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Author Topic: New unique items  (Read 367536 times)

Fanta Hege

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Re: New unique items
« Reply #315 on: December 17, 2009, 14:59 »

The Golden Machine Gun.

"You did it! You found the legendary Golden Machine Gun!"

Damage: (8d9)x3
Accuracy:    +5
Fire Time:    1.0
Reload Time: 3.5 second
Clip Size: 30
Ammunition: ???

..But what does excatly use as an ammo?
Upon finding this weapon, it has 0 clip. You're unable to reload it unless you have the correct ammo type and correct reqruitments. But what excatly are they gona be? Thats a good question indeed.
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i dont even know anymore

felttippen

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Re: New unique items
« Reply #316 on: December 17, 2009, 15:42 »

OH OH ! IKNOW!
Ground up dragonslayrs!
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UnderAPaleGreySky

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Re: New unique items
« Reply #317 on: December 17, 2009, 16:07 »

Yeah, good luck with that ^^.
Even more so if you know the source material for it.
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sorear

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Re: New unique items
« Reply #318 on: December 17, 2009, 17:08 »

This looks like a job for... AMMOCHAIN!  That, or the Nano Pack.
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raekuul

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Re: New unique items
« Reply #319 on: December 17, 2009, 19:29 »

The Golden Machine Gun.

"You did it! You found the legendary Golden Machine Gun!"

Damage: (8d9)x3
Accuracy:    +5
Fire Time:    1.0
Reload Time: 3.5 second
Clip Size: 30
Ammunition: ???

..But what does excatly use as an ammo?
Upon finding this weapon, it has 0 clip. You're unable to reload it unless you have the correct ammo type and correct reqruitments. But what excatly are they gona be? Thats a good question indeed.

Umm, guys? The Scarlet Wizard's castle is --> This way...
« Last Edit: December 17, 2009, 19:32 by raekuul »
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Quote
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UnderAPaleGreySky

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Re: New unique items
« Reply #320 on: December 17, 2009, 20:48 »

And Ian Fleming wants his idea back..
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thelaptop

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Re: New unique items
« Reply #321 on: December 17, 2009, 21:43 »

And Alexander Fleming wants his penicillin back...
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bfg9001

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Re: New unique items
« Reply #322 on: December 18, 2009, 02:35 »

M203 grenade weapon Pack

damage 10d2 or 4d4
fire time 1,3 secs
uses rockets-blast radius 2 squaares smaller than RL
reload time 1,6 secs
when attached to any weapon itll remove its alt fire and alt reload abilities so it can be operated.(ohno! i cant shoot only one shell anymore from my dualshotty!noooo!)


I actually really like this idea. It'd be a helluva lot quicker than switching to your RL, even if you have it prepared or something like that.

it may be "umDoomish," but then again so are pretty much all of the uniques and exotics and such. So that arguement goes out the window.
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Madtrixr

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Re: New unique items
« Reply #323 on: December 18, 2009, 10:22 »

I actually really like this idea. It'd be a helluva lot quicker than switching to your RL, even if you have it prepared or something like that.

it may be "umDoomish," but then again so are pretty much all of the uniques and exotics and such. So that arguement goes out the window.


...
I have no problem with the idea itself, but when you bring up the "unDoomish" being invalid, it made me think of something.

Early on, "Doomish" was very important for ideas, but as Kornel decided to add new things outside the canon, the game got better. Now, no one cares.

Let's strike a deal.

Those who care about "Doomishness" and those who don't should mutually agree to never bring it up again. I'm tired of the arguments about it, and tired about arguing for it. Let's also agree that this doesn't mean that the flood gates are open, If an idea is bad, it's bad. If it's good, and enough people want it in, well then, it should be kept in mind.
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metroidRL

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Re: New unique items
« Reply #324 on: December 18, 2009, 10:38 »

let's see...

Siaga-12

Damage 8d3(semi-auto) 8d3*2(pump action)
fire rate 1.2 secs
reload time 2.5 secs
ammo capacity 16
alt reload: full reload
alt fire: switchs modes (semi-auto and pump action)

its like having 2 shotguns in 1
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Bronze Silver Gold  Platinum  Diamond
Assemblies: 31/40;  Uniques and Exotics: 56/60;  Medals: 26/42.

Frankosity

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Re: New unique items
« Reply #325 on: December 18, 2009, 11:24 »

I'm not too bothered by "Doomishness", but I do have some misgivings about naming weapons after real guns. It seems incongruous with the fact that all the basic weapons are the Pistol, Shotgun, Chaingun, etc.
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Madtrixr

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Re: New unique items
« Reply #326 on: December 18, 2009, 11:53 »

That's true. We have one, and it was only a prototype.
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Tavana

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Re: New unique items
« Reply #327 on: December 18, 2009, 13:19 »

*strange chatter...*

Let's strike a deal.

*...almost sounding sane*

What the heck is the sanity? You'd best not be attempting to stop us from fighting over useless things that will never help more than a little bit!

Gosh I hope you are...
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bfg9001

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Re: New unique items
« Reply #328 on: December 18, 2009, 14:16 »

...
I have no problem with the idea itself, but when you bring up the "unDoomish" being invalid, it made me think of something.

Early on, "Doomish" was very important for ideas, but as Kornel decided to add new things outside the canon, the game got better. Now, no one cares.

Let's strike a deal.

Those who care about "Doomishness" and those who don't should mutually agree to never bring it up again. I'm tired of the arguments about it, and tired about arguing for it. Let's also agree that this doesn't mean that the flood gates are open, If an idea is bad, it's bad. If it's good, and enough people want it in, well then, it should be kept in mind.

In that case, I agree wholeheartedly. If an idea is good, it's good. I appologize on bringing up the topic of "Doomishness" and again appologize for being a dick.
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Madtrixr

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Re: New unique items
« Reply #329 on: December 18, 2009, 16:02 »

In that case, I agree wholeheartedly. If an idea is good, it's good. I appologize on bringing up the topic of "Doomishness" and again appologize for being a dick.
Cool. Now, if only we can get everyone else to agree on this..
What the heck is the sanity? You'd best not be attempting to stop us from fighting over useless things that will never help more than a little bit!

Gosh I hope you are...

Well, that's up to everyone else. I can try to convince them, but I can't force them to agree, no matter how hard I'm willing to try.
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