New unique items

Started by Angle of Death, January 25, 2009, 00:22

raekuul

April 07, 2010, 10:34 #465 Last Edit: April 08, 2010, 17:15 by raekuul
Syrinx Axe <-- UPDATED
Unique
What could this strange device be...?
Base Damage: 7d5
Base Attack Speed: 1.4s
Special: Gibs if it deals more than 30 damage on a killing attack. Yeah, I know, it makes AoMC a lot easier on N!. So what?
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

UnderAPaleGreySky

But combine the attack speed with the N! enemy buffs..

Although, I don't see why you would be hitting something with it.. :/
Under a pale grey sky, we shall arise.

ChaoticJosh

Here's one I was toying around with:

Nuclear Plasma Shotgun
Unique
Clip size: 12 (uses 3 per shot)
damage: 8d3 (same as Plasma Shotgun)
Alternate Reload: Overload the reactor, causing a nuclear explosion.
Description: Like all nuclear weapons, this one replenishes it's own ammo as time passes. Can't be manually reloaded. The regular plasma shotgun is an exotic, while this is a unqiue, so I think that'd make up for it's improved usefulness.

Also, Looking at the exotics and uniques list, I realize that there's exactly ONE melee unique, the butchers cleaver, and no melee exotics. This is bothersome because exotics were implemented precisely to combat the aggravating lack of uniques that would fit any particular run due to RNG cruelty, but melee lovers were left in the dust apparently. I think there should be atleast one melee exotic to make up for this unfairness, maybe one of those suped up combat knives that were mentioned earlier.

UnderAPaleGreySky

Actually, you may want to re-check those lists. There's more than one unique melee weapon.
Under a pale grey sky, we shall arise.

SirReginaldBathwater

Well... Chainsaw is considered an exotic, and Longius is a special dungeon reward. There are lots more uniques of other types which drop more. I've seen the Cleaver once ever, on a Shotgunnery run, straight after beating AoB. 

raekuul

Which is why I guess it's a good thing that the Plasma Knife is in the running in the Best New Unique/Exotic Ideas Nominations. Now if only I could get more support for the Syrinx Axe... maybe improve the attack speed from 2s to 1s?
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

UnderAPaleGreySky

Nah, 1s is to quick.. 1.4s maybe.
Under a pale grey sky, we shall arise.

ChaoticJosh

April 08, 2010, 14:47 #472 Last Edit: April 08, 2010, 14:52 by ChaoticJosh
How could've I forgotten about the chainsaw? Oh yeah, because it's a normal item that got upgraded to exotic status, that's why. I don't mind it, but some variety would be nice.

I don't mind the sounds of the plasma knife.

UnderAPaleGreySky

* UnderAPaleGreySky notes that there is still one unmentioned unique melee weapon
Under a pale grey sky, we shall arise.

raekuul

April 08, 2010, 17:06 #474 Last Edit: April 08, 2010, 17:16 by raekuul
That's because that's neither exotic nor unique... it's the Dragonslayer, and it's so awesome it gets a class of its own!

Syrinx Axe modified
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

ChaoticJosh

Yeah, the DS doesn't get mentioned ever in any practical way. In fact, finding it has more of an achievement value than actually doing anything with it.

UnderAPaleGreySky

I've seen it, but I haven't even occupied the same tile as it. Cursed arachnotrons..
Under a pale grey sky, we shall arise.

dougjoe2e

No idea what it would do, but the name just popped into my head: what about a unique combat knife called "Dervis' Blade"?
0.9.9.1:Arch-Vile Colonel [19/19/12/3/0]
0.9.9.2:Hell Baron Captain [21/12/7/1/0]
0.9.9.3:Mancubus 2nd Lieutenant  [18/9/7/1/0]
0.9.9.4:Mancubus 2nd Lieutenant  [17/9/7/1/0]

Matandun

Hi!
Did anybody suggest to add a gravity gun (from Half-Life 2) into Doomrl as an unique weapon? Picking up items from the distance and throwing napalm barrels on monsters' face... that would be awesome.
0.9.9.1: [19/19/13/4/0]
0.9.9.2: [22/20/11/2/1], assemblies [10/2/0]
0.9.9.3: [25/16/10/1/0], assemblies [13/4/0]
0.9.9.4: [25/18/12/1/1], assemblies [18/7/1]

Angles of death

I have an idea
Name:Maleks shotgun
Damage:8d12
Description:The gun of the Grand Inquisitor
Alt fire:does 13d12 damage at the cost of some health and it knocks you back
Alt reload:Nothing

About the damage thing I don't even know how that works im just thinking it is 8 dice and 12 damage.
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