Chaosforge Forum

  • March 28, 2024, 06:01
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 ... 32 33 [34] 35 36 ... 57

Author Topic: New unique items  (Read 367711 times)

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: New unique items
« Reply #495 on: August 28, 2010, 06:33 »

Boots? That would be very unbalanced. These boots will grant you automatic Full-win. You just pump-up yourself with health, approach the Cybie, put on the boots and you do not need to dodge his rockets anymore. Not to mention what happens when you get to JC. He can summon even 1000 BoH and this won't help him.

If such unique item would exist, it would certainly have to be a normal armour. Boots only get damaged on hazardous surfaces.
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

UltimateChaos

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 95
  • Arch-Vile Mjr. General
    • View Profile
Re: New unique items
« Reply #496 on: August 28, 2010, 22:58 »

Heheh, but what if it was cursed?
Logged
[22/22/19/7/3]
Just completed Strongman Gold ^_^

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: New unique items
« Reply #497 on: August 29, 2010, 01:28 »

He can summon even 1000 BoH and this won't help him.

He can't.  I'm sure DoomRL will crash from having too many sprites to display on the limited sized map...
Logged
I computed, therefore I was.

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: New unique items
« Reply #498 on: August 30, 2010, 03:17 »

He can't.  I'm sure DoomRL will crash from having too many sprites to display on the limited sized map...

So how about 5 Cybies and 3 AoD? :P
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

LockeCarnelia

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 78
  • No Rest For The Wicked
    • View Profile
Re: New unique items
« Reply #499 on: August 31, 2010, 11:59 »

Thunder Hammer
Exotic
Wield the power of the GODS!
Base Damage: 4d8
Base Attack Speed: 1.6s
Special: Deals severe knockback to anything it hits.
Logged

LockeCarnelia

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 78
  • No Rest For The Wicked
    • View Profile
Re: New unique items
« Reply #500 on: September 09, 2010, 11:49 »

I know that I shouldn't doublepost, but I think this is a neat enough idea that it deserves a new post.

Mod Gun
Exotic/Unique, undecided.
Damage:    Starts at 1d6
Accuracy:    Starts at +0
Base Fire Time:    2.0 second
Base Reload Time:    2.5 second
Clip Size:    6
Ammunition:    10mm ammo
Alternate fire: None
Alternate reload: Removes Modifications
Quote on pickup:    "What the hell IS this thing?!"
Ingame Description:   A somewhat gun-shaped device that looks like it has all sorts of slots for modifications.

Special: Attributes for the gun are determined by what modifications one puts on it.  Starts off with 5 mod slots, Whizkid gives standard mod slots for a maximum of 9 slots.
Power Mod: +1d6 Damage each mod, tops out at 4d6, 3 mods.
Agility Mod: +2 Accuracy, tops out at +6, 3 mods.
Bulk Mod: +2 Ammo Size, tops out at 12, 3 mods.
Technical Mod: -.3 Firing Speed, tops out at 1.1, 3 mods.
Firestorm Weapon Pack: Gives x4 Chaingun-style, allows Chainfire.  More Firestorm Weapon Packs added on increase the multiplier by x2.  Technically unlimited amount of mods, but how many of these are you gonna find?
Sniper Weapon Pack: Gives 100% Accuracy.  More Sniper Weapon Packs give levels of Cateye.  Technically unlimited amount of mods, but how many of these are you gonna find?
Nano Pack: Gives Ammo Regeneration.

(Damage Calculations:
4d6 at maximum damage. 4-24 Damage, Normal Damage.)

Lupara
Exotic
Damage:    (8d3)x3
Accuracy:    Shotgun
Base Fire Time:    1.0 second
Base Reload Time:    2.0 second
Clip Size:    2
Ammunition:    Shotgun Shells
Alternate fire: None
Alternate reload: Dual-Reload (If Dualgunner is Allowed)
Quote on pickup:   "From the Old Country."
Ingame Description:   A completely sawed-off shotgun.  Wieldable in one hand!

Special: Can be used with the Dualgunner trait, Gun Kata capable, Shottyman Capable.  Acts otherwise as a Double-Barreled Shotgun who thinks its a pistol.  Absolutely mind-numbingly devastating if used with two, but that probably won't happen except in Ao100 games.  Cannot use Mods, the guns are minimized too much to accept modifications.

(Damage Calculations:
24-72 Damage, 48 Average. 48-144 Damage,  96 Average with Dualgunner, however, armor points half damage due to Shrapnel Damage, and has DBS range, rendering it far less effective out of close quarters.  It will pretty much eat people close up if you have two, however.)


Armor of Pain
Unique armor
Description: You will feel my pain.....
Protection: 1
Durability: 200%
Move Speed: +10%
Knockback: -10%
Special: Whenever an enemy does damage to you in melee combat, 50% of the damage caused to you is reflected back to them.
« Last Edit: September 10, 2010, 13:09 by LockeCarnelia »
Logged

Angles of death

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 198
  • HOLD. DEVILS. POT OF TEA!
    • View Profile
Re: New unique items
« Reply #501 on: September 29, 2010, 04:25 »

Name: Medic armor
Protection value 2/2 (protection value dosen't go down)
Durability: 150%
Special ability: Damages it's self by 1 point to give you 2 HP, it will keep on giving you HP until it breaks or you hit 100 HP.
Knockback: +10
Move speed: -10

Description: A prototype medical armor. It is intelligent and will heal it's wearer when he is damaged.
Logged
...........A...A....M...A.....V
......V.............@......A..>
........V....V..C....B....B..A
Take a look to the sky just before you die it's the last time he will!!!

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: New unique items
« Reply #502 on: September 29, 2010, 05:28 »

Medic Armour sounds like a cool idea, but a 2/2 without scaling from damage to durability seems a little overpowered to me.

Maybe keep it at 1/1 instead?
Logged
I computed, therefore I was.

Fanta Hege

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 414
  • Will it work? I HAVE NO IDEA
    • View Profile
Re: New unique items
« Reply #503 on: September 29, 2010, 09:21 »

2/2 is decent, otherwise it really wouldn't have any combat potential and it'd pretty much chew itself out and kill you in the first mancubi encounter..


Though I doubt anyone would wear this for anything other than turning armor shards to health. 
Logged
i dont even know anymore

Shoop da Whoop

  • First Sergeant
  • *
  • Offline Offline
  • Posts: 126
  • Personal Text
    • View Profile
Re: New unique items
« Reply #504 on: October 01, 2010, 22:20 »

Well, it will be third time for this weapon, but we need another shotgun unique. Beware of mighty... Tetragun! (Quadruple shotgun sounds worse for me. Also, hello, Trigun!)

Damage: (5d5)x6/30-150
Average damage: 15*6*0.9=81 (point blank)
Damage type: Shrapnel
Accuracy: 0 or N/A (by the way, that how it should be marked in the next version)
Base fire time: 1.0 second (uses 4 shells per shot)
Base Reload Time: 2.5 seconds
Clip Size: 4
Ammunition: Shotgun shells
Alternate Fire: 1.0 second (uses 2 shells per shot; damage is (8d3)x3, just like double-shotty)
Alternate Reload: Loads two shells (1.25 seconds).
Quote on pickup: One! Two! One-two-three-four!
Ingame Description: Once upon a time we used so much barrels to hunt ducks. Someone thinks that demons are far different?

Comments: let it has super shotgun damage dropoff. Let it has a double shotgun spread. Let it has damage over BFG 9000 (well, it's still shrapnel) and reduced ammo in crazy rate. It's insane and unique!
Logged
Code: [Select]
He had posted some posts.
He waited enough for new version of DoomRL.
He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...

Angles of death

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 198
  • HOLD. DEVILS. POT OF TEA!
    • View Profile
Re: New unique items
« Reply #505 on: October 02, 2010, 02:27 »

Well, it will be third time for this weapon, but we need another shotgun unique. Beware of mighty... Tetragun! (Quadruple shotgun sounds worse for me. Also, hello, Trigun!)

Damage: (5d5)x6/30-150
Average damage: 15*6*0.9=81 (point blank)
Damage type: Shrapnel
Accuracy: 0 or N/A (by the way, that how it should be marked in the next version)
Base fire time: 1.0 second (uses 4 shells per shot)
Base Reload Time: 2.5 seconds
Clip Size: 4
Ammunition: Shotgun shells
Alternate Fire: 1.0 second (uses 2 shells per shot; damage is (8d3)x3, just like double-shotty)
Alternate Reload: Loads two shells (1.25 seconds).
Quote on pickup: One! Two! One-two-three-four!
Ingame Description: Once upon a time we used so much barrels to hunt ducks. Someone thinks that demons are far different?

Comments: let it has super shotgun damage dropoff. Let it has a double shotgun spread. Let it has damage over BFG 9000 (well, it's still shrapnel) and reduced ammo in crazy rate. It's insane and unique!
No is all I can say to this.
Logged
...........A...A....M...A.....V
......V.............@......A..>
........V....V..C....B....B..A
Take a look to the sky just before you die it's the last time he will!!!

Fanta Hege

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 414
  • Will it work? I HAVE NO IDEA
    • View Profile
Re: New unique items
« Reply #506 on: October 02, 2010, 11:23 »

Shotgun uniques eh?

AutoShotgun
"I hate demons"
Damage:    6d3
Damage Type:    Shrapnel
Accuracy:    N/A
Base Fire Time:    0.7 second
Base Reload Time:    0.3 second
Clip Size:    8
Alt Fire: Fires triple shells for triple power but forces you to reload.
Alt Reload: Fully reloads the gun

Unmoddable, doesn't need pumping.
Clearly an upgrade to assault shotgun, an unique, but trust me, using this will make you chew your ammo pile so fast you don't even notice.
Logged
i dont even know anymore

Angles of death

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 198
  • HOLD. DEVILS. POT OF TEA!
    • View Profile
Re: New unique items
« Reply #507 on: October 02, 2010, 11:38 »

Isn't that just a downgraded Jackhammer? Or did I misread it?
Logged
...........A...A....M...A.....V
......V.............@......A..>
........V....V..C....B....B..A
Take a look to the sky just before you die it's the last time he will!!!

Shoop da Whoop

  • First Sergeant
  • *
  • Offline Offline
  • Posts: 126
  • Personal Text
    • View Profile
Re: New unique items
« Reply #508 on: October 02, 2010, 12:51 »

Quote
doesn't need pumping
This.
Logged
Code: [Select]
He had posted some posts.
He waited enough for new version of DoomRL.
He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...

Fanta Hege

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 414
  • Will it work? I HAVE NO IDEA
    • View Profile
Re: New unique items
« Reply #509 on: October 02, 2010, 15:14 »

Isn't that just a downgraded Jackhammer? Or did I misread it?

Jackhammer shoots burst of 3 every turn and has longer fireing and reload values. Might be similiar to that of jackhammer apart that this is faster and has more control to your fireing.
This would be upgraded assault shotgun with an alt fire that makes one big blast for triple damage and "jams" the gun for the reloads.

This gun would basicly be useful for fast damage when you're surrounded for many direction. Where as Jackhammer would basicly be useful for one direction of extreemly damaging and pushbacking direct damage.
Logged
i dont even know anymore
Pages: 1 ... 32 33 [34] 35 36 ... 57