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Author Topic: New unique items  (Read 366359 times)

raekuul

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Re: New unique items
« Reply #585 on: February 16, 2011, 15:13 »

Fading Armor
Move Speed +/- 0
Protection [7]
Infinite Durability
Can't be modded
Special: Can't be removed/destroyed. Applies Masochism rules (No healing except Zerk/Invuln orbs) when worn.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

rchandra

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Re: New unique items
« Reply #586 on: February 17, 2011, 00:44 »

Medical Armor* / Transfusing Armor
exotic
2 protection
While this is equipped, using a medpack takes 0.1 sec.

*Inspired by Game Hunter and ZZ, and I think this could replace the current Medical Armor.
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thelaptop

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Re: New unique items
« Reply #587 on: February 17, 2011, 18:04 »

Brass Knuckles
Punching the hell out of demons since WWI
You love punching things with your fists.  With these, you get an additional edge in fisticuffs, an additional 2d2 damage to be exact.  But, if you take a little more time and aim your blow carefully, you do almost as much damage as a knife to whatever the hell you are hitting (Alt-Fire: 2d4 damage, attack time +20%).
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Thexare

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Re: New unique items
« Reply #588 on: February 17, 2011, 20:53 »

I... honestly don't see the advantage to that over even a Combat Knife. Maybe I'm missing something though.
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thelaptop

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Re: New unique items
« Reply #589 on: February 17, 2011, 21:30 »

I... honestly don't see the advantage to that over even a Combat Knife. Maybe I'm missing something though.
Sunrise Iron Fist vs Malicious Knives.

It can help you do a "Fists only" badge.
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Game Hunter

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Re: New unique items
« Reply #590 on: February 17, 2011, 21:59 »

Also, Brass Knuckles would be usable in AoMr/AoSg so that builds like this would actually be considered.

Though I think it should actually be guaranteed at CC instead of the chainsaw (for the aforementioned challenges), so that those players are getting something they could actually FIGHT with.
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raekuul

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Re: New unique items
« Reply #591 on: February 18, 2011, 06:11 »

Wait wait wait. Is it an equip or an upgrade?
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thelaptop

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Re: New unique items
« Reply #592 on: February 18, 2011, 10:20 »

It's an exotic equip that will still count as being fists only.
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raekuul

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Re: New unique items
« Reply #593 on: February 18, 2011, 10:34 »

Pity. An upgrade/exotic powerup would free up an equipment slot (for AoMr Dualgunner games)
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Kashi

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Re: New unique items
« Reply #594 on: February 18, 2011, 15:05 »

Pity. An upgrade/exotic powerup would free up an equipment slot (for AoMr Dualgunner games)
Not only it would work for AoMr games, but also AoSh ones, where you can only use shotgun and fists.
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MaiZure

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Re: New unique items
« Reply #595 on: February 21, 2011, 16:28 »

GAUSS RIFLE
Mini rapid fire railgun (5d5)?
Requires TWO ammo types to load
Plasma to fuel the accelerator
10mm as the projectile.
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Thexare

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Re: New unique items
« Reply #596 on: February 27, 2011, 20:53 »

Carnage Shotgun
In-game Description: "Holy crap! It shoots rockets!"
Damage: 4d6
Damage Type: Fire
Accuracy: +3
Base Fire Time: 1.0 seconds
Base reload time: 1.5 seconds
Clip Size: 8
Ammunition: Shotgun Shells
Special Attribute: Radius 2 splash damage - it shoots rockets.
Reference To: Borderlands
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Ander Hammer

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Re: New unique items
« Reply #597 on: March 01, 2011, 17:20 »

"Holy crap! It shoots rockets!"

I really appreciate the sentiment, but I can't shake the notion that this should be much worse solely by virtue of its source material.

If this goes in, can we also have Volcano sniper rifles? High attack time, cateye when equipped, radius 1, LAVA EVERYWHERE!
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Re: New unique items
« Reply #598 on: March 02, 2011, 00:05 »

Please post all ideas from Borderlands here http://forum.chaosforge.org/index.php/topic,3434.0.html
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Thexare

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Re: New unique items
« Reply #599 on: March 02, 2011, 01:21 »

Please post all ideas from Borderlands here http://forum.chaosforge.org/index.php/topic,3434.0.html
Your opinion has been noted and filed appropriately.

That said, I know Carnage shotguns were among the worst choices in Borderlands because of slow projectiles, and I considered low accuracy to reflect that. However, Shotgun builds aren't touching Eagle Eye and it still does less damage and with less accuracy than a standard Rocket Launcher. Its only advantages are clip size, less rare ammo, and that it can be used in AoSg.
« Last Edit: March 02, 2011, 01:24 by Thexare »
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