Portal Gun
Unique
Damage: 0
Accuracy: +4
Base Fire Time: 1.6 seconds
Clip Size: 4 (Regenerates slowly)
Special effect: Projectile ignores enemies, barrels and doors. When it hits a wall, the player is teleported next to the wall, going to the same side that was shot.
Special fire: Floor shot. Let's you aim at the ground within your LOS, like a Revenant's Launcher, and teleport there. If shot at a square containing an enemy or barrel, they are also teleported to the player's previous position.
Quote on pickup: The device has been modified.
Ingame Description: A handy teleportation device. If only you could get some height...
Tau Cannon
Unique
Damage: 1d10x4 Plasma
Accuracy: +4
Base Fire Time: .6 second
Base reload Time: 1.8 seconds
Clip Size: 100
Ammunition: Cells
Special effect (if feasible to code): Can reflect off of walls if it hits at a low enough angle, <=45 degrees recommended, number of reflections should be limited.
Special fire: Gauss jump. Takes 3.5 seconds, 12 cells, has +8 accuracy, does 8d8 damage without damaging walls, penetrates through enemies and walls, creates 9d1 damage explosions of radius 2 when it hits walls, launches the player 15 squares in the opposite direction and can still reflect off of walls.
Quote on pickup: I'm a physics-crunching badass.
Ingame Description: An experimental particle beam. Explosively punches through walls when charged.
Works with ammochain.