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Author Topic: New unique items  (Read 367937 times)

drugon

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Re: New unique items
« Reply #675 on: September 08, 2011, 03:47 »

How about Gravitational Beam Emitter from 'Blame!'?
http://en.wikipedia.org/wiki/Killy_(Blame!)#Gravitational_Beam_Emitter
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Chronos

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Re: New unique items
« Reply #676 on: September 14, 2011, 10:46 »

What about a set of exotic mods that increases an armor's specific resistance by 10-15%?
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Thexare

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Re: New unique items
« Reply #677 on: September 14, 2011, 20:06 »

What about a set of exotic mods that increases an armor's specific resistance by 10-15%?
That could be cool. Too many more mods and we'll need two-letter codes, but I don't think that should be too hard...

I'd do it as two mods; boosting a single resistance type may not be worth an exotic mod. Then again, the below may be too much for Exotic... Eh, whatever. Here's my proposal, you all can rebalance it as necessary.

Ablative Armor Mod (Ab)
+20% Fire and Plasma resistance

Armor Reinforcement Kit (R)
+20% Melee, Bullet, Shrapnel resistance
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DeathDealer

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Re: New unique items
« Reply #678 on: September 15, 2011, 11:55 »

Brimstone Armor [4/4] (Lava Armor, Unique)
Renaming of Lava Armor and added set bonus: Immunity to lava and no armor/boot speed penalties when standing on a lava tile.

Brimstone Boots [4/4] (Unique)
Move Speed: -10%
Knockback: -30%
Resistances
-Fire: 50%
-Acid: 50%

Cannot repair normally. Whenever you step on a corpse a lava tile is spawned beneath your feet. Repairs 5% of durability when standing on lava. Set bonus: Immunity to lava and no armor/boot speed penalties when standing on a lava tile.
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DeathDealer

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Re: New unique items
« Reply #679 on: September 15, 2011, 18:18 »

New unique powerup:

Quad Damage. Nuff said.
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Angles of death

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Re: New unique items
« Reply #680 on: September 16, 2011, 04:57 »

New unique powerup:

Quad Damage. Nuff said.
Oh gods... Imagine all of the gibs blowing around.

Angles aproves of this idea.
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alver

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Re: New unique items
« Reply #681 on: September 16, 2011, 05:46 »

New unique powerup:

Quad Damage. Nuff said.

Quad Damage to everyone, including DoomGuy, right?
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DeathDealer

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Re: New unique items
« Reply #682 on: September 16, 2011, 08:23 »

Yeah I think. And it lasts until you go down the stairs ;)
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Ander Hammer

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Re: New unique items
« Reply #683 on: September 24, 2011, 01:10 »

Grenade Launcher
Clip: 6 rockets (maybe less for balance)
Damage: 4d4-ish? rad-1 or 2
Fire time: 1.0s
Reload time: a little fast if it's one at a time, slow if the full clip needs to go in at once.
Special: Explodes on or near the targeted square.
Altfire: possibly a grenade that waits a few seconds before exploding, or a round that bounces when it hits walls.

And since it came into mind when writing the above.

Sticky Launcher
Clip: a number of rockets
Damage: fairly low
Fire/reload time: whatever sounds reasonable
Special: lands on the targeted square and does nothing. One per square.
Altfire: costs 0 ammo, blows up any stickies in sight.

Would be more useful if one explosion didn't push a monster out of range of any others that might hit it but occurred 'later'. Sort-of balanced by requiring lots of rockets.
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Fanta Hege

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Re: New unique items
« Reply #684 on: September 24, 2011, 02:22 »

The gut
unique "armor"
"ew"

[1/1]
knockback resistance; 25%
speed; 0

Special;
Each time you receive damage, the damage you received is added to your resistance. (eg, demon meelees you for 5 damage, you gain 5% meelee resistance)
However the resistance starts to drain down if you have not received damage for x amount of turns
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raekuul

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Re: New unique items
« Reply #685 on: September 24, 2011, 05:51 »

Giant Doughnut
Unique Consumable
"Finally, some actual grub!"
Effect: Portable Megasphere.
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zenfur

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Re: New unique items
« Reply #686 on: September 26, 2011, 09:27 »

Portable force field generator (armor)
- cannot be modified
-has 10 + durability/10 resistance to all
- cannot be repaired manually, must be recharged, and that can happen only when you hold power cell battery in hand, each action 1 energy is depleted from cell and durability of armor is increased by 2 (or 1 if you find it too strong)
- it's max durability is 200 by default, but you find it at 100
- speed -5/0%, knockback 0-+25% armor: 2/1 - choose what seems resonable
- it has 1/4*durability chance to reflect the missile/bullet to the opponent, it doesn't apply to vile's and shotgun attack
- cannot be destroyed

source: just idea

penetration bullets (master assembly or only pistol advanced assembly)
doesn't make any sense for shotguns, and does little sense for rocket launcher
Effect: when bullet hits something, it doesn't stop unless it was a wall
(Similar to railgun)
Possible mod settings: PPPF, PPF, PPP, PPTF, PPS... (I'd like 2 power mods, as it's quite logical, that if something has such effect, it must have enforced power)

enforcement of armor (probably master assembly, or advanced)
effect: doubles current resistances capped at 70 (not if the original is higher, like 95)
setting:... PTAB? PTA?
« Last Edit: September 30, 2011, 06:53 by zenfur »
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gunofdis

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Re: New unique items
« Reply #687 on: September 26, 2011, 11:33 »

Anyone who has played EDF:Insect Armageddon will tell you that penetration bullets make all the sense in the world on rocket launchers.  There's a gun in that which pierces enemies and explodes every hit.
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darksergio

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Re: New unique items
« Reply #688 on: September 28, 2011, 18:13 »

which one and in which class?
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GrimmC

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Re: New unique items
« Reply #689 on: September 29, 2011, 22:07 »

Doomguy Rifle or Sig-Cow
Clip: 10 bullets
Damage: 3d6
Accuracy: +6
Fire time: 1.2s
Reload time: 1.2s
Pickup: What the Hell? This gun actually exists?!
Ingame: For nostalgia's sake. / A gift from the Human Fly. (if Sig-Cow name is used)

Remember those silly silver guns all the formers and marines carried around? Why not try one out? Accuracy should be equal to chaingun + EE 2, which should make it usable by just about anyone. Great for "the little ones", as the Shielded Armor descrip says, though probably not useful for much else. Who knows, maybe there are some crazy assemblies you could make with it too....
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