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Author Topic: New unique items  (Read 366358 times)

Pricklyman

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Re: New unique items
« Reply #750 on: March 28, 2012, 00:17 »

I know what weapon would be great, though I have no idea how to implement half of its features:

Don't press the red button...nuclear explosion? =P
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ih8regin

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Re: New unique items
« Reply #751 on: March 29, 2012, 23:37 »

TwoDev's Armor
Armor: 0
Movement speed +50%
Fire resistance -50%
Acid resistance -50%
Plasma resistance -50%
Self-repairing, can be destroyed. One mod allowed :)
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thelaptop

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Re: New unique items
« Reply #752 on: March 30, 2012, 00:26 »

TwoDev's Armor
Armor: -1
Movement speed +50%
Fire resistance -50%
Acid resistance -50%
Plasma resistance -50%
Self-repairing, can be destroyed. One mod allowed :)
There, fixed it.
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ih8regin

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Re: New unique items
« Reply #753 on: March 30, 2012, 00:33 »

I assumed armor value cannot be negative, so put a zero. While yes, -1 seems worthy for this one :D
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Pricklyman

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Re: New unique items
« Reply #754 on: March 30, 2012, 00:45 »

Wouldn't it be...

-2 ?!  =P

(See what I did there?)
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Shinji_Ikari_9th

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Re: New unique items
« Reply #755 on: March 30, 2012, 01:45 »

The Timesplitters 1 version fire bullets and was rapid fire, (and was generally better than the Timesplitters 2+ version that fired energy bolts in bursts of 3)

I used to have those games.  I remember a time I was playing the first game by myself in multiplayer.  Can't remember what map, but there was this fan in one of the rooms, and I was shooting the gun you are basing your idea here on up through it.  Don't know how it happened because every shot before the last one missed on the ricoshet, but that last shot fraged me.(Headshot to self?)

Back to the idea, I like it but I think there should be some randomness the the rebound.
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ih8regin

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Re: New unique items
« Reply #756 on: March 30, 2012, 02:06 »

Yes, by the way, I didn't find a topic like "New badges/medals", so I think I can ask here.

Polished Gold Armor: Finish a standard game with 0 damage taken.
Hidden medal: Robes of Neo (maybe of TwoDev ;) ): Finish a N! (or maybe UV+) game with 0 damage taken. "Robes" because the Doomguy is so untouchable that he can dress himself in robes above armor and come out of HELL with them spotless and burnless.
Yes, for these challenges "You feel a deadly chill!" should not count as damage taken.
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Klear

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Re: New unique items
« Reply #757 on: April 03, 2012, 03:27 »

I had an idea for a unique powerup, which would have to be a reward for a seriously tough special level and very late game, since it is pretty much the ultimate item:

The Golden Ball: You can wish for any item (by writing its name) and you get it. If you wish for something that doesn't exist (a typo, for example), you'll get a random item instead.

Bonus points for whoever knows what is the source of the name. A lot of bonus points. Yeah, I'm that generous =)
« Last Edit: April 03, 2012, 03:30 by Klear »
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Simon-v

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Re: New unique items
« Reply #758 on: April 03, 2012, 03:39 »

I had an idea for a unique powerup, which would have to be a reward for a seriously tough special level and very late game, since it is pretty much the ultimate item:

The Golden Ball: You can wish for any item (by writing its name) and you get it. If you wish for something that doesn't exist (a typo, for example), you'll get a random item instead.

Bonus points for whoever knows what is the source of the name. A lot of bonus points. Yeah, I'm that generous =)

Roadside Picnic by the Strugatsky Brothers. C'mon, that's obvious.

Should also be able to wish for "nothing" and get nothing (and a badge for a marvelously wasted opportunity).
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Klear

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Re: New unique items
« Reply #759 on: April 03, 2012, 03:45 »

Hmmm.. I thought everybody only knows Stalker, where there is no golden ball...

But aside for the "nothing" thing, this would be a great opportunity for a couple of easter eggs, notably for wishing "HAPPINESS FOR EVERYBODY, FREE, AND NO ONE WILL GO AWAY UNSATISFIED!"

I wonder how the game should react if you wished for "full win"... maybe that could be justified if it was hidden as well as the secret of the dragonslayer and berserker armour, possibly in a hidden special level called the mean grinder. I think we would have to draw the line at wishing for specific badges/medals, though =)
« Last Edit: April 03, 2012, 03:53 by Klear »
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Kornel Kisielewicz

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Re: New unique items
« Reply #760 on: April 03, 2012, 03:48 »

Which still reminds me I have a StalkerRL/ZoneRL unfinished on the drawing board...
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Klear

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Re: New unique items
« Reply #761 on: April 03, 2012, 03:53 »

Which still reminds me I have a StalkerRL/ZoneRL unfinished on the drawing board...

I... I love you.
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pacmanus

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Re: New unique items
« Reply #762 on: April 08, 2012, 12:20 »

Remembering the good old Doom, propose to make a unique melee weapon - brass knuckles divine power. The main characteristic - maximum damage inflicted during melee attack - however, it prohibits the use of the second slot for a weapon.
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spacedust

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Re: New unique items
« Reply #763 on: April 09, 2012, 00:14 »

Remembering the good old Doom, propose to make a unique melee weapon - brass knuckles divine power. The main characteristic - maximum damage inflicted during melee attack - however, it prohibits the use of the second slot for a weapon.

That's a nice idea... I always did like the fist punching animation in Doom, and watching imps fly back when you zerked and punched them.
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Nightshade

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Re: New unique items
« Reply #764 on: April 12, 2012, 06:28 »

Nightshade cape
Armor prot: 1
Armor dur: Indestructible
Movement speed +100%
Knockback +50%

One mod slot

:>
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